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(Yet another) D&D Movie Speculation thread.
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<blockquote data-quote="Umbran" data-source="post: 7538449" data-attributes="member: 177"><p>This kind of proves my point, rather than stands as a counterpoint. The actual property added only the name - it didn't bring any of the stuff to actually make a good movie with it. They made a fantasy pirate movie, and slapped the name on it. </p><p></p><p></p><p></p><p>Not "a toy". An entire toy line that is (drumroll please) comprised of a bunch of highly iconic characters that had been in broad-audience comic books and TV for years. </p><p></p><p>And note how the movie in the property that is actually getting good reviews (opening *tomorrow* - Bumblebee) is very much focused on one character. </p><p></p><p></p><p></p><p>That's not really what I said.</p><p></p><p>When you do a superhero movie, you have the central superhero, and the tropes that come with them. You do a Pirates of the Caribbean movie, you get a whole lot of pirate tropes to work with - even if you aren't working with a well-known named character, you have iconic imagery and character *types*.</p><p></p><p>You do a D&D movie... you don't have those things, at least not for the mass audience. Drizzt and Dragonalnce are the only characters anyone outside the D&D fanbase have a snowball's chance in heck of recognizing. The latter are more tied to Dragonlance than D&D (including rights, I expect), and drow are complicated, as noted in the OP. In most movie making, you get to use your genre to your own advantage. To do a D&D movie, you *have to teach the audience about the iconic bits of D&D in the process*.</p><p></p><p>And, you can do that, sure. It is by no means impossible to present a fantasy movie with D&D tropes in it! But, the author and director have to bring those, they don't come to the audience *with the name*. </p><p></p><p>So, if I have to teach the audience all the tropes anyway... why am I also *paying* someone to use the D&D brand? Why am I not just making my own fantasy movie? Given the dorky and bad-movie baggage "D&D movie" now carries with it?</p></blockquote><p></p>
[QUOTE="Umbran, post: 7538449, member: 177"] This kind of proves my point, rather than stands as a counterpoint. The actual property added only the name - it didn't bring any of the stuff to actually make a good movie with it. They made a fantasy pirate movie, and slapped the name on it. Not "a toy". An entire toy line that is (drumroll please) comprised of a bunch of highly iconic characters that had been in broad-audience comic books and TV for years. And note how the movie in the property that is actually getting good reviews (opening *tomorrow* - Bumblebee) is very much focused on one character. That's not really what I said. When you do a superhero movie, you have the central superhero, and the tropes that come with them. You do a Pirates of the Caribbean movie, you get a whole lot of pirate tropes to work with - even if you aren't working with a well-known named character, you have iconic imagery and character *types*. You do a D&D movie... you don't have those things, at least not for the mass audience. Drizzt and Dragonalnce are the only characters anyone outside the D&D fanbase have a snowball's chance in heck of recognizing. The latter are more tied to Dragonlance than D&D (including rights, I expect), and drow are complicated, as noted in the OP. In most movie making, you get to use your genre to your own advantage. To do a D&D movie, you *have to teach the audience about the iconic bits of D&D in the process*. And, you can do that, sure. It is by no means impossible to present a fantasy movie with D&D tropes in it! But, the author and director have to bring those, they don't come to the audience *with the name*. So, if I have to teach the audience all the tropes anyway... why am I also *paying* someone to use the D&D brand? Why am I not just making my own fantasy movie? Given the dorky and bad-movie baggage "D&D movie" now carries with it? [/QUOTE]
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