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Yet another Dice roller
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<blockquote data-quote="wenoc" data-source="post: 4040627" data-attributes="member: 44188"><p>As if there weren't enough dierollers out there I coded one for my specific needs a year ago or so. I found it lying around here so I thought I might post it for you guys too. It's located over here:</p><p></p><p><a href="http://users.tkk.fi/~scederqv/Dice/" target="_blank">http://users.tkk.fi/~scederqv/Dice/</a></p><p>It's frustrationware, which means use at your own peril! Any discomfort it may cause you is due to no intended actions of mine regardless of how much it would please me!</p><p></p><p>What's the use you ask?</p><p>Well, I got frustrated when we got to higher levels in out previous campaign. A round could take hours when the monk was hitting half a hundred blows per second, with separate dice for fire damage and whatnot. </p><p>What no other rollers do, is separate damage from each source into a readable format, and takes several formulas at once and rolls them all at the same time.</p><p></p><p>Let me show you with an example. Suppose moniseur monk has a primary attack that deals 5d6+15 damage with an extra 1d6 fire damage, twice per round and a secondary attack for 2d6+15.</p><p>So you type:</p><p>[code]</p><p>(5d6+15)+1d6</p><p>(5d6+15)+1d6</p><p>2d6+15[/code]</p><p>Press roll, and presto!</p><p>[code](5d6+15)+1d6 = 4+1+2+3+4+15+2 = 29+2 = 31</p><p>(5d6+15)+1d6 = 4+2+4+2+1+15+1 = 28+1 = 29</p><p>2d6+15 = 2+5+15 = 7+15 = 22[/code]</p><p>As you can see the parenthesis collect the different dice into separate groups in the next-to-last column, so for example</p><p>[code](1+2+3)+4 = 1+2+3+4 = 6+4 = 10[/code]</p><p></p><p>And then you can just add your to-hit rolls there, every other line and voila, you've got all those pesky dice at one click of the mouse, every time it's your turn.</p><p></p><p>I know it's ugly, but it does the job very nicely.</p><p>If you need to compile it or are technically challenged, see this step-by-step tutorial for directions: <a href="http://java.sun.com/docs/books/tutorial/getStarted/cupojava/win32.html" target="_blank">http://java.sun.com/docs/books/tutorial/getStarted/cupojava/win32.html</a></p><p></p><p>My contact info, license and some other useless rantings can be found inside the .java file.</p><p></p><p>EDIT: Yes, yes I know it's blasphemy. Nothing is as thrilling as a new set of dice. But if you have eight attacks per round and actually want to do some roleplaying instead of rollplaying this is handy indeed.</p></blockquote><p></p>
[QUOTE="wenoc, post: 4040627, member: 44188"] As if there weren't enough dierollers out there I coded one for my specific needs a year ago or so. I found it lying around here so I thought I might post it for you guys too. It's located over here: [url]http://users.tkk.fi/~scederqv/Dice/[/url] It's frustrationware, which means use at your own peril! Any discomfort it may cause you is due to no intended actions of mine regardless of how much it would please me! What's the use you ask? Well, I got frustrated when we got to higher levels in out previous campaign. A round could take hours when the monk was hitting half a hundred blows per second, with separate dice for fire damage and whatnot. What no other rollers do, is separate damage from each source into a readable format, and takes several formulas at once and rolls them all at the same time. Let me show you with an example. Suppose moniseur monk has a primary attack that deals 5d6+15 damage with an extra 1d6 fire damage, twice per round and a secondary attack for 2d6+15. So you type: [code] (5d6+15)+1d6 (5d6+15)+1d6 2d6+15[/code] Press roll, and presto! [code](5d6+15)+1d6 = 4+1+2+3+4+15+2 = 29+2 = 31 (5d6+15)+1d6 = 4+2+4+2+1+15+1 = 28+1 = 29 2d6+15 = 2+5+15 = 7+15 = 22[/code] As you can see the parenthesis collect the different dice into separate groups in the next-to-last column, so for example [code](1+2+3)+4 = 1+2+3+4 = 6+4 = 10[/code] And then you can just add your to-hit rolls there, every other line and voila, you've got all those pesky dice at one click of the mouse, every time it's your turn. I know it's ugly, but it does the job very nicely. If you need to compile it or are technically challenged, see this step-by-step tutorial for directions: [url]http://java.sun.com/docs/books/tutorial/getStarted/cupojava/win32.html[/url] My contact info, license and some other useless rantings can be found inside the .java file. EDIT: Yes, yes I know it's blasphemy. Nothing is as thrilling as a new set of dice. But if you have eight attacks per round and actually want to do some roleplaying instead of rollplaying this is handy indeed. [/QUOTE]
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