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Yet another Dice roller
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<blockquote data-quote="Asmor" data-source="post: 4043645" data-attributes="member: 1154"><p>I've got something you might like. It's sort of an abandoned project of mine (I honestly don't know why I abandoned it, actually. It seems to work fine... I feel like I'm forgetting something that was annoying, though).</p><p></p><p>It's the "2.0 Alpha" version of my dice roller. You can check it out at <a href="http://asmor.com/scripts/diceroller2.0alpha.html" target="_blank">http://asmor.com/scripts/diceroller2.0alpha.html</a></p><p></p><p>It seems like it's exactly what you were looking for... Allows rolling multiple dice batches together, and labelling what does what. There's a couple pre-sets in there when you load it up. For example, here's a roll for a paladin:</p><p></p><p>Pally McGoodypants:1d20+25[Attack]+1d8+9[Slashing Damage]+2d6[Holy Damage]</p><p></p><p>And that produces:</p><p></p><p><strong>Pally McGoodypants: 56</strong> <em><--Total of all the rolls, not useful here since we rolled attack and damage together</em></p><p><strong>Attack: 11, +25. Total: 36.</strong> <em><--Attack roll</em></p><p><strong>Slashing Damage: 3, +9. Total: 12.</strong> <em><--Damage from weapon</em></p><p><strong>Holy Damage: 3, 5. Total: 8.</strong> <em><--Energy damage</em></p><p></p><p>Here's the format for creating your own rolls:</p><p></p><p>Name:XdY+Z[Description]+XdY+Z[Description]+ ...</p><p></p><p>Name and description are both optional. As I said, this is an abandoned project, so use at your own risk. If there's enough interest, I'd be willing to change its randomization algorithm to something more robust (right now it's using the Math.random() function of javascript, which is terrible) but otherwise I don't plan on supporting this.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4043645, member: 1154"] I've got something you might like. It's sort of an abandoned project of mine (I honestly don't know why I abandoned it, actually. It seems to work fine... I feel like I'm forgetting something that was annoying, though). It's the "2.0 Alpha" version of my dice roller. You can check it out at [url]http://asmor.com/scripts/diceroller2.0alpha.html[/url] It seems like it's exactly what you were looking for... Allows rolling multiple dice batches together, and labelling what does what. There's a couple pre-sets in there when you load it up. For example, here's a roll for a paladin: Pally McGoodypants:1d20+25[Attack]+1d8+9[Slashing Damage]+2d6[Holy Damage] And that produces: [b]Pally McGoodypants: 56[/b] [i]<--Total of all the rolls, not useful here since we rolled attack and damage together[/i] [b]Attack: 11, +25. Total: 36.[/b] [i]<--Attack roll[/i] [b]Slashing Damage: 3, +9. Total: 12.[/b] [i]<--Damage from weapon[/i] [b]Holy Damage: 3, 5. Total: 8.[/b] [i]<--Energy damage[/i] Here's the format for creating your own rolls: Name:XdY+Z[Description]+XdY+Z[Description]+ ... Name and description are both optional. As I said, this is an abandoned project, so use at your own risk. If there's enough interest, I'd be willing to change its randomization algorithm to something more robust (right now it's using the Math.random() function of javascript, which is terrible) but otherwise I don't plan on supporting this. [/QUOTE]
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