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Yet another DM problem (*sigh*)
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<blockquote data-quote="Rune" data-source="post: 288657" data-attributes="member: 67"><p>I do this too, to some extent, but not like that. I tell the players at the start of the game that my job in combats is to be a bastard; their job is to outwit me. I expect them to outwit me regularly.</p><p></p><p></p><p></p><p>This isn't adding "realism." This is just being a jerk. Does he do the same to his NPCs?</p><p></p><p></p><p></p><p>I regularly do worse to my PCs in this area. See my response to 1, above.</p><p></p><p></p><p></p><p>I hate that!</p><p></p><p></p><p></p><p>I hate that, too!</p><p></p><p></p><p></p><p>That's just a power-trip (like everything else, so far). He doesn't want you all to define your own characters.</p><p></p><p></p><p></p><p>I see nothing wrong with this one; I do something similar, although in my games, detecting evil is a subconscious thing, even for players. It's not like, "I detect evil. He's evil? I slay!" Instead, it's like "there's something...wrong...about that guy over there."</p><p></p><p></p><p></p><p>Sounds like a real power-trip. And stupid. If you don't want your precious (N)PCs to get killed, don't set them up against the PCs!</p><p></p><p></p><p></p><p>First of all, get him to run Hackmaster. It sounds like he'd be perfect for that.</p><p></p><p>Second, all I can suggest is for you (or someone else) to suggest running a couple of games on the side for a brief break. At the end of each session, get written feedback about how the game went--both good and bad. Hopefully the other players will talk about how good an idea this is (you can tell them to, if you set this up).</p><p></p><p>If you're lucky, your DM will take the hint and start doing the same, which will allow you all to gradually suggest changes to his style without really hurting him.</p><p></p><p>It is very important that the temp DM not get defensive about bad feedback, so that the other DM doesn't have an excuse to become defensive, either.</p><p></p><p>Good luck. It looks like you'll need it.</p></blockquote><p></p>
[QUOTE="Rune, post: 288657, member: 67"] I do this too, to some extent, but not like that. I tell the players at the start of the game that my job in combats is to be a bastard; their job is to outwit me. I expect them to outwit me regularly. This isn't adding "realism." This is just being a jerk. Does he do the same to his NPCs? I regularly do worse to my PCs in this area. See my response to 1, above. I hate that! I hate that, too! That's just a power-trip (like everything else, so far). He doesn't want you all to define your own characters. I see nothing wrong with this one; I do something similar, although in my games, detecting evil is a subconscious thing, even for players. It's not like, "I detect evil. He's evil? I slay!" Instead, it's like "there's something...wrong...about that guy over there." Sounds like a real power-trip. And stupid. If you don't want your precious (N)PCs to get killed, don't set them up against the PCs! First of all, get him to run Hackmaster. It sounds like he'd be perfect for that. Second, all I can suggest is for you (or someone else) to suggest running a couple of games on the side for a brief break. At the end of each session, get written feedback about how the game went--both good and bad. Hopefully the other players will talk about how good an idea this is (you can tell them to, if you set this up). If you're lucky, your DM will take the hint and start doing the same, which will allow you all to gradually suggest changes to his style without really hurting him. It is very important that the temp DM not get defensive about bad feedback, so that the other DM doesn't have an excuse to become defensive, either. Good luck. It looks like you'll need it. [/QUOTE]
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