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Yet another edition of your opinion plz
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<blockquote data-quote="Link 86" data-source="post: 1707877" data-attributes="member: 22863"><p>Name: Roc's Feather</p><p>Price: 500 gold</p><p>Description: A feather from a Roc, when someone has it in his/her bag or w.e. makes them gain a plus 15 on their jump skill. At the DM's descretion, the DM can make an Upgraded Roc's Feather where the person who has the Roc's Feather can double jump twice as high, but the jump rate is lower (10 for the skill check). When jumping it doesn't matter where the person jumps (sideways, backwards, etc.) This item can be used unlimited times a day.</p><p></p><p>Name: Roc's Cape</p><p>Price: 1000 gold</p><p>Description: The Roc's Cape is a cape that is worn to be used. The person has a plus 15 to jump checks, and the person can fly for 15 feet, but then slowly falls, therefore the person gets zero damage, the Roc's Cape can stack with the Roc's Feather, if using the double jump add a plus 5 combined with the Roc's Cape, also when using the double jump the Fly distance is doubled (30 feet). When jumping (either double or single) it doesn't matter where you jump (backwards, side ways etc.) When using the glide abilit of the cape then the wearer must go foward (which ever way the wearer is facing). If such spells such as Levitate are being used on the person who has the cape, they must make a Will save of 15 DC in order to see if they resist the spells effect of bein mentally moved and such, then they could use the spell duration to fly around with a speed 15' a round. If the wearer already has a flying speed and can fly (or the spell its self) it increases the fly speed 15. It increases a flying manuverability by one degree (average > good, or good > great etc.) but if they wearer doesn't have a fly speed then it is good manuverability. This item can be used unlimited times a day.</p></blockquote><p></p>
[QUOTE="Link 86, post: 1707877, member: 22863"] Name: Roc's Feather Price: 500 gold Description: A feather from a Roc, when someone has it in his/her bag or w.e. makes them gain a plus 15 on their jump skill. At the DM's descretion, the DM can make an Upgraded Roc's Feather where the person who has the Roc's Feather can double jump twice as high, but the jump rate is lower (10 for the skill check). When jumping it doesn't matter where the person jumps (sideways, backwards, etc.) This item can be used unlimited times a day. Name: Roc's Cape Price: 1000 gold Description: The Roc's Cape is a cape that is worn to be used. The person has a plus 15 to jump checks, and the person can fly for 15 feet, but then slowly falls, therefore the person gets zero damage, the Roc's Cape can stack with the Roc's Feather, if using the double jump add a plus 5 combined with the Roc's Cape, also when using the double jump the Fly distance is doubled (30 feet). When jumping (either double or single) it doesn't matter where you jump (backwards, side ways etc.) When using the glide abilit of the cape then the wearer must go foward (which ever way the wearer is facing). If such spells such as Levitate are being used on the person who has the cape, they must make a Will save of 15 DC in order to see if they resist the spells effect of bein mentally moved and such, then they could use the spell duration to fly around with a speed 15' a round. If the wearer already has a flying speed and can fly (or the spell its self) it increases the fly speed 15. It increases a flying manuverability by one degree (average > good, or good > great etc.) but if they wearer doesn't have a fly speed then it is good manuverability. This item can be used unlimited times a day. [/QUOTE]
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