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*Pathfinder & Starfinder
Yet another fixed HP thread.
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<blockquote data-quote="evilbob" data-source="post: 4045113" data-attributes="member: 9789"><p>I also disagree that this method "vastly" benefits any class more than any other. Sure, the low-HD classes get 75% of their HP vs. 58% of the higher HD classes, and while a difference of 17% seems like a lot: it really isn't, because you're not talking about even pools of numbers. If you're take 75% of a very small number, you still get a very small number. 58% of a high number is still a very high number.</p><p></p><p>As TS said, it's a difference of 10 HP over 20 levels. The squishy classes are still squishy and the tanks are still tanks. I don't personally think it's a huge deal.</p><p></p><p></p><p>That said, your method of (max - 2) HP per level is perfectly sound, and if you think that's more fair, then go for it. I've recently been going with just max HP / level, and it really doesn't change very much at all (except make the bookkeeping easier, which is what I was going for). I wouldn't even say it has raised the effect party level by even 1/2. (If anything, the only change I could possibly even think of is that a mage might have a slightly better chance at low levels of not dropping in one hit. That seems fair to me.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 4045113, member: 9789"] I also disagree that this method "vastly" benefits any class more than any other. Sure, the low-HD classes get 75% of their HP vs. 58% of the higher HD classes, and while a difference of 17% seems like a lot: it really isn't, because you're not talking about even pools of numbers. If you're take 75% of a very small number, you still get a very small number. 58% of a high number is still a very high number. As TS said, it's a difference of 10 HP over 20 levels. The squishy classes are still squishy and the tanks are still tanks. I don't personally think it's a huge deal. That said, your method of (max - 2) HP per level is perfectly sound, and if you think that's more fair, then go for it. I've recently been going with just max HP / level, and it really doesn't change very much at all (except make the bookkeeping easier, which is what I was going for). I wouldn't even say it has raised the effect party level by even 1/2. (If anything, the only change I could possibly even think of is that a mage might have a slightly better chance at low levels of not dropping in one hit. That seems fair to me.) [/QUOTE]
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Yet another fixed HP thread.
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