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Yet Another Gestaut Post
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<blockquote data-quote="scott-fs" data-source="post: 1588350" data-attributes="member: 5714"><p>In many ways Gestalt characters are a min-maxers wet dream. They give a player the ability to reduce or eliminate any weak points, while maxing out their strengths. Ideally you select two classes which overlap very little, while each complements the others abilities and drawbacks. For instance, combine a class with high hitdice (Fighter) with one with low hitdice (Sorcerer). Combine a high skill point class (Rogue) with low skill point class (Fighter). With that said, here are some combos that could be interesting. Many of these combinations are ones in which I would naturally multiclass between:</p><p></p><p>Druid/Monk: The Monk is a natural fit with the druid class. The Druid being limited in the armor department gets a nice boost to AC from the Monk's AC boost from Wisdom. Combined with the ability to deal decent damage with unarmed attacks, and druid spells, this character combo can be very effective. The problem with normally multi-classing this combination is the limit on moving away from the Monk Class.</p><p></p><p>Sorcerer (or Wizard)/Rogue: As mentioned, this can be an interesting combination. The ability to have arcane spells from an arcane class can be very useful to a rogue. In a campaign that I played a rogue, I planned to eventually pursue the Wizard class.</p><p></p><p>Fighter/Cleric: Effective in combat, as well as having the ability to cast healing spells. In many ways a Paladin on drugs (though the Paladin has a couple of special abilities (immune to fear, poisons, etc), that a normal multiclass between these too would not receive).</p><p></p><p>Ranger/Bard: Both have abilities that are limited by armor worn. A Bard can wear (I believe) light armor and not have a spell failure chance. Combined with a Rangers combat capabilities, this combo could have interesting potential.</p><p></p><p>Barbarian/Cleric: I had a player who played this as a normal multi-class option and was fairly decent. Being able to get the best of both at each level would be very good.</p><p></p><p>Ranger/Sorcerer: Using the Rangers ranged attack progression, and the Sorcerer's spells, the character can be an effective scout.</p><p></p><p>Fighter/Rogue: The Fighter gives to this character it's martial abilities, while the Rogue gives skills and skill points (and sneak attack).</p><p></p><p>Combos I wouldn't do:</p><p></p><p>Sorcerer/Wizard: While they do have alot of spells, this combination has alot of overlap. They're too similar, and don't cover as broad a base as other gestalts.</p><p></p><p>Paladin/Cleric: Similar to the S/W, this class has overlap, but not enough depth.</p><p></p><p>Fighter/Wizard (or Sorcerer): This would be an interesting combination, but you'd have to be careful of your character's equipment that you'd wear. Likely you'd be a second line (ranged) fighter, thus you could exchange the Fighter class for the Ranger (as mentioned above). It mostly depends on your role in the group.</p><p></p><p>Overall there are 53 different class combinations. It'd be interesting to see a document that details each of these class combinations. If I'm tempted, I just might do so.</p></blockquote><p></p>
[QUOTE="scott-fs, post: 1588350, member: 5714"] In many ways Gestalt characters are a min-maxers wet dream. They give a player the ability to reduce or eliminate any weak points, while maxing out their strengths. Ideally you select two classes which overlap very little, while each complements the others abilities and drawbacks. For instance, combine a class with high hitdice (Fighter) with one with low hitdice (Sorcerer). Combine a high skill point class (Rogue) with low skill point class (Fighter). With that said, here are some combos that could be interesting. Many of these combinations are ones in which I would naturally multiclass between: Druid/Monk: The Monk is a natural fit with the druid class. The Druid being limited in the armor department gets a nice boost to AC from the Monk's AC boost from Wisdom. Combined with the ability to deal decent damage with unarmed attacks, and druid spells, this character combo can be very effective. The problem with normally multi-classing this combination is the limit on moving away from the Monk Class. Sorcerer (or Wizard)/Rogue: As mentioned, this can be an interesting combination. The ability to have arcane spells from an arcane class can be very useful to a rogue. In a campaign that I played a rogue, I planned to eventually pursue the Wizard class. Fighter/Cleric: Effective in combat, as well as having the ability to cast healing spells. In many ways a Paladin on drugs (though the Paladin has a couple of special abilities (immune to fear, poisons, etc), that a normal multiclass between these too would not receive). Ranger/Bard: Both have abilities that are limited by armor worn. A Bard can wear (I believe) light armor and not have a spell failure chance. Combined with a Rangers combat capabilities, this combo could have interesting potential. Barbarian/Cleric: I had a player who played this as a normal multi-class option and was fairly decent. Being able to get the best of both at each level would be very good. Ranger/Sorcerer: Using the Rangers ranged attack progression, and the Sorcerer's spells, the character can be an effective scout. Fighter/Rogue: The Fighter gives to this character it's martial abilities, while the Rogue gives skills and skill points (and sneak attack). Combos I wouldn't do: Sorcerer/Wizard: While they do have alot of spells, this combination has alot of overlap. They're too similar, and don't cover as broad a base as other gestalts. Paladin/Cleric: Similar to the S/W, this class has overlap, but not enough depth. Fighter/Wizard (or Sorcerer): This would be an interesting combination, but you'd have to be careful of your character's equipment that you'd wear. Likely you'd be a second line (ranged) fighter, thus you could exchange the Fighter class for the Ranger (as mentioned above). It mostly depends on your role in the group. Overall there are 53 different class combinations. It'd be interesting to see a document that details each of these class combinations. If I'm tempted, I just might do so. [/QUOTE]
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