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*Pathfinder & Starfinder
Yet another Haste house rule
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<blockquote data-quote="MarauderX" data-source="post: 659169" data-attributes="member: 9990"><p>Alacrity is pretty well defined and I like it, but I would lower the level to 2nd, and keep your redefined haste at 3rd. </p><p></p><p>I am against using hastened spell casting of any kind, as it allows spellcasters to deal out twice as much as normal spells in a single round. Wizards getting to cast 2 lightning bolts in the same round gets way outta hand, as it allows her to unload spells like an omega strike. No way, whether for the good guys side or the bad guys, and I consider myself an advocate for wizards. It is just too easy to throw off the game balance, and as a DM the bad guy wizards usually don't have enough rounds to get off every last spell in their memory, and if they could and did it all within the first rounds, the party of wounded PCs would be shredded by the wizards thugs shortly after they were hit by a couple volleys of magic missle.</p><p></p><p>Here's my take on it. Most of the arguement magic use goes back to how the spells are cast: traditionally by timed somantics and verbal gestures with components that add up to call forth a burst of energy to create an effect. Having it double timed would throw it off with the rest of the known universe, as the time it would take to conjure up, control and disperse this magical energy would not be long enough to complete successfully. </p><p></p><p>I know this was limited by the level of spell allowed to be cast, but that doesn't matter as there are already plenty of potent low level spells. Making a low-mid level PC take one save vs. a charm spell is fine, having them make two is rough, especially EVERY round.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 659169, member: 9990"] Alacrity is pretty well defined and I like it, but I would lower the level to 2nd, and keep your redefined haste at 3rd. I am against using hastened spell casting of any kind, as it allows spellcasters to deal out twice as much as normal spells in a single round. Wizards getting to cast 2 lightning bolts in the same round gets way outta hand, as it allows her to unload spells like an omega strike. No way, whether for the good guys side or the bad guys, and I consider myself an advocate for wizards. It is just too easy to throw off the game balance, and as a DM the bad guy wizards usually don't have enough rounds to get off every last spell in their memory, and if they could and did it all within the first rounds, the party of wounded PCs would be shredded by the wizards thugs shortly after they were hit by a couple volleys of magic missle. Here's my take on it. Most of the arguement magic use goes back to how the spells are cast: traditionally by timed somantics and verbal gestures with components that add up to call forth a burst of energy to create an effect. Having it double timed would throw it off with the rest of the known universe, as the time it would take to conjure up, control and disperse this magical energy would not be long enough to complete successfully. I know this was limited by the level of spell allowed to be cast, but that doesn't matter as there are already plenty of potent low level spells. Making a low-mid level PC take one save vs. a charm spell is fine, having them make two is rough, especially EVERY round. [/QUOTE]
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Yet another Haste house rule
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