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*Pathfinder & Starfinder
Yet another houserule for overnight healing
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<blockquote data-quote="Elodan" data-source="post: 5940947" data-attributes="member: 8006"><p>I'm sure everyone is sick of these but I want to throw it out there anyway. Most of my group dislikes the full recovery after a long rest mechanic (we're going to have our 2nd D&D Next session today).</p><p></p><p>I mentioned this approach in the "Please Reconsider" thread but I'm pretty such it got lost in all the back and forth of people trying to "convert" someone to their way of thinking. If someone else already threw this out there, then I apologize for the duplication.</p><p></p><p>I'm going to recommend that during a long rest you roll your total HD and get that total plus your Con bonus back. For example, a 2nd level cleric with a 12 Con rolls 2d8 for a total of 9 then adds 1 for his/her Con bonus for a total recovery of 10 hit points during the long rest. This may or may not bring him/her back to full.</p><p></p><p>I think it works well as it leverages existing game rules. Also, using the average it gives you back a little over half your hit points which encompasses the notion of hit points being both physical and other (fatigue, etc). Whatever hit points you don't recover during the long rest is a lingering physical ailment.</p><p></p><p>Personally, I'd like the core rules to have a couple of sections where some of the rules are presented as options.</p></blockquote><p></p>
[QUOTE="Elodan, post: 5940947, member: 8006"] I'm sure everyone is sick of these but I want to throw it out there anyway. Most of my group dislikes the full recovery after a long rest mechanic (we're going to have our 2nd D&D Next session today). I mentioned this approach in the "Please Reconsider" thread but I'm pretty such it got lost in all the back and forth of people trying to "convert" someone to their way of thinking. If someone else already threw this out there, then I apologize for the duplication. I'm going to recommend that during a long rest you roll your total HD and get that total plus your Con bonus back. For example, a 2nd level cleric with a 12 Con rolls 2d8 for a total of 9 then adds 1 for his/her Con bonus for a total recovery of 10 hit points during the long rest. This may or may not bring him/her back to full. I think it works well as it leverages existing game rules. Also, using the average it gives you back a little over half your hit points which encompasses the notion of hit points being both physical and other (fatigue, etc). Whatever hit points you don't recover during the long rest is a lingering physical ailment. Personally, I'd like the core rules to have a couple of sections where some of the rules are presented as options. [/QUOTE]
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Yet another houserule for overnight healing
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