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Yet another houserule for overnight healing
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<blockquote data-quote="Bagpuss" data-source="post: 5941801" data-attributes="member: 3987"><p>Which will just lead to <strong>Healer's Touch</strong> being a mandatory feat for the cleric (or other healer if such exist). Which will remove the random element.</p><p></p><p></p><p></p><p>Only after about 3rd level does it start bringing back just over half. At first level on average it will bring back less than a 1/3rd. Eventually at higher levels on average it would bring back nearly all of them. Since your hit points increase by low average and this regains method increases by the average, so every two levels it gains 1 hp.</p><p></p><p>So it penalises groups at low level where they don't have easy access to magical healing, so just end up staying in town another 3 days*, and is the same as full healing for higher levels where they have easy access to magical healing to make up for any bad rolls anyway.</p><p></p><p>I'm not seeing what this rule adds to the game.</p><p></p><p></p><p></p><p>I'm all for optional rules for delayed healing (although I wouldn't use them in most games), but I think it needs to be more even across the board and account for things like the ease of access to healing.</p><p></p><p></p><p>*Although saying that the Cleric of Pelor's background means even a low level party is back to full health on arriving in a town with a temple.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 5941801, member: 3987"] Which will just lead to [B]Healer's Touch[/B] being a mandatory feat for the cleric (or other healer if such exist). Which will remove the random element. Only after about 3rd level does it start bringing back just over half. At first level on average it will bring back less than a 1/3rd. Eventually at higher levels on average it would bring back nearly all of them. Since your hit points increase by low average and this regains method increases by the average, so every two levels it gains 1 hp. So it penalises groups at low level where they don't have easy access to magical healing, so just end up staying in town another 3 days*, and is the same as full healing for higher levels where they have easy access to magical healing to make up for any bad rolls anyway. I'm not seeing what this rule adds to the game. I'm all for optional rules for delayed healing (although I wouldn't use them in most games), but I think it needs to be more even across the board and account for things like the ease of access to healing. *Although saying that the Cleric of Pelor's background means even a low level party is back to full health on arriving in a town with a temple. [/QUOTE]
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Yet another houserule for overnight healing
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