Yet another Iron Kingdom Character Guide Preview ( 02/09/04 )- Skills & Feats!!


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Thanks for the link, BFG!

My own IK campaign has been going for several months now, and these new skills and feats ought to be just the "shot in the arm" I need to keep momentum up.

Sure, there aren't any explanations for what they do, but I can make that up myself. ;)

Just looking over the list, we learn all kinds of cool stuff. Warcasters are in fact going to have armor in the D&D version (not just War Machine), clerics of Dhunia are getting some totally cool feats, and one must imagine, spells.

This list answers a lot of my group's questions. I'll start incorporating it next week!

Thanks again! :)
 


Acid_crash said:
Is there any information at all as to when the campaign setting will come out?
Yes.

From http://www.privateerpress.com/

A few weeks ago, Privateer founder Matt Wilson and Editor-in-Chief Joe Martin put their heads together after reality punched them both in the gut: The Iron Kingdoms Campaign Guide (IKCG) was almost 700 pages of material. The two decided they wouldn’t cut a thing, but there’s no way Privateer could release a 700-page hardcover. So, they decided to split the IKCG in half. This enabled them to include all of the great material they had compiled, and it also allowed them to expedite publication of the first of the two volumes.

The call letters are still IKCG, but volume one is now the Iron Kingdoms “Full Metal Fantasy” Character Guide. This book is slated for an April ’04 release date and some chapters are already in the layout stage.

The second volume is the Iron Kingdoms “Full Metal Fantasy” World Guide, or IKWG, and will follow on the heels of the IKCG by about 60 days. Much of this book is already written and chapters are in full editorial and test reading stages.
 

I wonder if that's still on schedule. I'm not exactly holding my breath, but that is the most concrete-sounding date Privateer have ever released...
 

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