Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
yet another language thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 1354112" data-attributes="member: 3051"><p>As opposed to any other skill in the game, where the DM sets a DC and people roll a d20 and add a modifier? It's not any more complex than standard skill checks, and it'd only come up in the RARE situation where you don't share any languages with the person you're talking to.</p><p></p><p>The point is, any game in which you remove the Common tongue will now create situations in which person A and person B should not be able to easily communicate. So, either you say flat out that the two can't pass information at all (bad idea), you say that they can pass it just fine (which makes the language skills even more useless), or you add some intermediate step.</p><p></p><p>That intermediate solution would almost always have to include some sort of chance element. You COULD say that the half-rank just only allows basic concepts, no rolling needed, but then you'll always get into arguments with the players over where exactly that line falls. On the other hand, with a DC-based system, the DM can eyeball a DC using some basic guidelines, and as long as it's not REALLY off, the players won't complain.</p><p></p><p>"I ask the merchant where the expensive weapon shop is."</p><p>"DC 11. What language?"</p><p>"Elvish. I'm only half-proficient, since I know High Elvish."</p><p>"+2 then."</p><p>(rolls a 3, failing badly)</p><p>"The merchant points to the west."</p><p>After wandering around for a few hours, the players find someone who speaks their language fluently, and get pointed in the right direction automatically.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1354112, member: 3051"] As opposed to any other skill in the game, where the DM sets a DC and people roll a d20 and add a modifier? It's not any more complex than standard skill checks, and it'd only come up in the RARE situation where you don't share any languages with the person you're talking to. The point is, any game in which you remove the Common tongue will now create situations in which person A and person B should not be able to easily communicate. So, either you say flat out that the two can't pass information at all (bad idea), you say that they can pass it just fine (which makes the language skills even more useless), or you add some intermediate step. That intermediate solution would almost always have to include some sort of chance element. You COULD say that the half-rank just only allows basic concepts, no rolling needed, but then you'll always get into arguments with the players over where exactly that line falls. On the other hand, with a DC-based system, the DM can eyeball a DC using some basic guidelines, and as long as it's not REALLY off, the players won't complain. "I ask the merchant where the expensive weapon shop is." "DC 11. What language?" "Elvish. I'm only half-proficient, since I know High Elvish." "+2 then." (rolls a 3, failing badly) "The merchant points to the west." After wandering around for a few hours, the players find someone who speaks their language fluently, and get pointed in the right direction automatically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
yet another language thread
Top