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Yet Another Leadership Thread
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<blockquote data-quote="Spatzimaus" data-source="post: 2609393" data-attributes="member: 3051"><p>Not even close. You would actually take 100 1st-level pikemen into a level 20 battle? Even ignoring the fact that one good <em>fireball</em> kills the entire group, what exactly can they do? With an attack bonus of maybe +4 and around 10 HP, they'll never hit a level 20 target due to all the magical AC, so what exactly are they good for? The only thing I can come up with is the Aid Another rules, and even that's really not too effective for level 1s. Plus, if you read the splatbooks, in one of them they explained that the followers were of NPC classes. So no, 100 Warrior pikemen really aren't going to make any difference, and most Good people would frown on "leaders" who bring along useless cannon fodder to be killed in the first battle.</p><p></p><p>Shayuri's "spy network" idea works in theory, but again, you're talking about primarily level 1-2 characters. They just don't have the skill ranks to do many useful things, although it's a bit better; a +7 or +8 for Gather Information can be a useful thing to have, especially if your followers are spread out. This applies to a lot of skills; most of my followers are craftsmen, and a Craft of +7 or so allows you to Take 10 for most mundane items just fine.</p><p></p><p>IMC, we rewrote the feat to be point-based, so that you could choose to buy more high-level followers at the expense of the level 1s. By "high" I just mean levels 4-5ish; high enough to actually have some skill ranks and feats, low enough to still not be useful in combat. Most people who took Leadership ended up doing this, because it's just so much more useful to have a follower who can hit those high DCs on occasion (craftsmen that can make Masterwork, for instance).</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2609393, member: 3051"] Not even close. You would actually take 100 1st-level pikemen into a level 20 battle? Even ignoring the fact that one good [i]fireball[/i] kills the entire group, what exactly can they do? With an attack bonus of maybe +4 and around 10 HP, they'll never hit a level 20 target due to all the magical AC, so what exactly are they good for? The only thing I can come up with is the Aid Another rules, and even that's really not too effective for level 1s. Plus, if you read the splatbooks, in one of them they explained that the followers were of NPC classes. So no, 100 Warrior pikemen really aren't going to make any difference, and most Good people would frown on "leaders" who bring along useless cannon fodder to be killed in the first battle. Shayuri's "spy network" idea works in theory, but again, you're talking about primarily level 1-2 characters. They just don't have the skill ranks to do many useful things, although it's a bit better; a +7 or +8 for Gather Information can be a useful thing to have, especially if your followers are spread out. This applies to a lot of skills; most of my followers are craftsmen, and a Craft of +7 or so allows you to Take 10 for most mundane items just fine. IMC, we rewrote the feat to be point-based, so that you could choose to buy more high-level followers at the expense of the level 1s. By "high" I just mean levels 4-5ish; high enough to actually have some skill ranks and feats, low enough to still not be useful in combat. Most people who took Leadership ended up doing this, because it's just so much more useful to have a follower who can hit those high DCs on occasion (craftsmen that can make Masterwork, for instance). [/QUOTE]
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