Elephant
First Post
As we all know, Leap Attack doubles (or triples) the extra damage added by Power Attack when the leaping charge conditions are met. Debates rage on whether this means that two-handed weapon users get 3x or 6x the BAB tradeoff during a Leap Attack.
My question is, what is balanced for a feat like this? It requires Power Attack (minimal investment), a Charge (can't be used every round), and a Jump check (easy DC). With that in mind, it's a fairly easy feat for combat types to get.
Can anyone think of an argument for interpreting this feat as 6x the BAB tradeoff, from a game balance standpoint? From my analysis, Leap Attack looks brokenly overpowered if interpreted as 6x the BAB tradeoff, regardless of what the feat's poor wording says.
My question is, what is balanced for a feat like this? It requires Power Attack (minimal investment), a Charge (can't be used every round), and a Jump check (easy DC). With that in mind, it's a fairly easy feat for combat types to get.
Can anyone think of an argument for interpreting this feat as 6x the BAB tradeoff, from a game balance standpoint? From my analysis, Leap Attack looks brokenly overpowered if interpreted as 6x the BAB tradeoff, regardless of what the feat's poor wording says.