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*Pathfinder & Starfinder
Yet another look at KotSF/4th Ed.
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<blockquote data-quote="Andur" data-source="post: 4240126" data-attributes="member: 27898"><p>From my experience roleplay is purely supported by the players, not the system. I've seen more roleplay at a Hackmaster table than I have at a LARP...</p><p></p><p>As far as Eternal GM's reasons for not liking minions, different strokes for different folks, I believe that if the PC's were just your average joe, well than why isn't the vllage of 50 average joe's already wiping the area out of its badness? I've done the "playing through your roots" where you start off as a 13 year old human and defeat a wolf with a pitchfork, then join the militia and fight off some goblin raiders, get some more formal training and ten wallah your area 1st level fighter, but it didn't really add anything to the actual game, just spent more time getting to where the players could be with a decent background story. I want the PC's to be not just heroes, but cinematic heroes, where they CAN drop the sentry in one hit, not "OK, you've passed your hide in shadows, balance, move silent checks, you are behind the sentry, he does not seem to be aware of you, roll your attack, great, you hit, damage, 6? wtf? you roll all one's on a sneak attack, the mook only had 8 hit points, roll for initiative, another one? well he goes first, he sounds the alarm, 10 mounted dragon riders take off from yonder tower..." The example may be slightly extreme, but its variants happen more often than not, unless the rules are thrown out for story...</p></blockquote><p></p>
[QUOTE="Andur, post: 4240126, member: 27898"] From my experience roleplay is purely supported by the players, not the system. I've seen more roleplay at a Hackmaster table than I have at a LARP... As far as Eternal GM's reasons for not liking minions, different strokes for different folks, I believe that if the PC's were just your average joe, well than why isn't the vllage of 50 average joe's already wiping the area out of its badness? I've done the "playing through your roots" where you start off as a 13 year old human and defeat a wolf with a pitchfork, then join the militia and fight off some goblin raiders, get some more formal training and ten wallah your area 1st level fighter, but it didn't really add anything to the actual game, just spent more time getting to where the players could be with a decent background story. I want the PC's to be not just heroes, but cinematic heroes, where they CAN drop the sentry in one hit, not "OK, you've passed your hide in shadows, balance, move silent checks, you are behind the sentry, he does not seem to be aware of you, roll your attack, great, you hit, damage, 6? wtf? you roll all one's on a sneak attack, the mook only had 8 hit points, roll for initiative, another one? well he goes first, he sounds the alarm, 10 mounted dragon riders take off from yonder tower..." The example may be slightly extreme, but its variants happen more often than not, unless the rules are thrown out for story... [/QUOTE]
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