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*Pathfinder & Starfinder
Yet another look at KotSF/4th Ed.
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<blockquote data-quote="Endroren" data-source="post: 4240762" data-attributes="member: 5011"><p>Not civil, but at least something to work with.</p><p></p><p>Thumb through the rules included with the module. Tell me how many lines of RULES are focused on role play vs combat.</p><p></p><p>Next look at the encounters...the adventure. How many non-combat encounters are provided? Do they spend much time explaining what rules are used during these rare character interactions? Do they set up social encounters as carefully as combat encounters? As far as I can tell, the only roleplay provided is through the effort of the writers who wrote the color text but there is very little concrete system information to back up their creativity. Give me a non-combat encounter crafted with as much detail and effort as the combat encounters and maybe I'll start to believe.</p><p></p><p>I'm sorry but unless this introductory module is horribly misleading, the rules and the game are firmly focused on playing out tactical combat scenarios. In between they offer suggestions for "you might want to roleplay this" but that's it. </p><p></p><p>And please don't suggest that it's all up to the DM and players to handle the role play. I can role play go fish if I have to ("Your trawler heads north into the icy waters of the sound. You throw out your nets and pray that you'll net enough to pay for the mortgage on your boat." "Do you have any hearts?") A roleplaying game places strong emphasis on both combat AND roleplaying. I won't even say that's an opinion because if it were, why would you even call it a roleplaying game?</p></blockquote><p></p>
[QUOTE="Endroren, post: 4240762, member: 5011"] Not civil, but at least something to work with. Thumb through the rules included with the module. Tell me how many lines of RULES are focused on role play vs combat. Next look at the encounters...the adventure. How many non-combat encounters are provided? Do they spend much time explaining what rules are used during these rare character interactions? Do they set up social encounters as carefully as combat encounters? As far as I can tell, the only roleplay provided is through the effort of the writers who wrote the color text but there is very little concrete system information to back up their creativity. Give me a non-combat encounter crafted with as much detail and effort as the combat encounters and maybe I'll start to believe. I'm sorry but unless this introductory module is horribly misleading, the rules and the game are firmly focused on playing out tactical combat scenarios. In between they offer suggestions for "you might want to roleplay this" but that's it. And please don't suggest that it's all up to the DM and players to handle the role play. I can role play go fish if I have to ("Your trawler heads north into the icy waters of the sound. You throw out your nets and pray that you'll net enough to pay for the mortgage on your boat." "Do you have any hearts?") A roleplaying game places strong emphasis on both combat AND roleplaying. I won't even say that's an opinion because if it were, why would you even call it a roleplaying game? [/QUOTE]
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Yet another look at KotSF/4th Ed.
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