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Yet another look at KotSF/4th Ed.
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<blockquote data-quote="Cadfan" data-source="post: 4240833" data-attributes="member: 40961"><p>Insincerity is a greater threat to civility than is calling out insincerity. Insincerity turns civility into a vice.</p><p></p><p>1. 4e has the almost exactly same social rules as 3e, which is to say, more than 2e or 1e.</p><p></p><p>2. The RPG I've seen host the most roleplaying of any RPG I've ever played was Faery's Tale. It hasn't got roleplaying rules. At all. This is because "amount of rules for roleplaying" is not a measure of how much a game encourages roleplaying. Roleplaying comes from character and setting, and interaction between DMs and Players. These are rules independent.</p><p></p><p>3. Arguing that the balance between combat and roleplaying in the plotline of an introductory module in some way reflects an inherent balance between combat and roleplaying in the ruleset itself is dumb. The fact that it is an introductory module does not change this.</p><p></p><p>4. You continue to fail to define what it is that would count as a ruleset having a strong emphasis on roleplaying. This is because you can't.</p><p></p><p>5. You can play D&D as a fight club with no roleplaying. You can play it as a game of nothing but roleplaying, or roleplaying with skill-based challenges, and with no combat at all. This has been true of every edition of D&D ever, and continues to be true of 4e.</p><p></p><p>Of course, you already know these things. You're just saying otherwise.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4240833, member: 40961"] Insincerity is a greater threat to civility than is calling out insincerity. Insincerity turns civility into a vice. 1. 4e has the almost exactly same social rules as 3e, which is to say, more than 2e or 1e. 2. The RPG I've seen host the most roleplaying of any RPG I've ever played was Faery's Tale. It hasn't got roleplaying rules. At all. This is because "amount of rules for roleplaying" is not a measure of how much a game encourages roleplaying. Roleplaying comes from character and setting, and interaction between DMs and Players. These are rules independent. 3. Arguing that the balance between combat and roleplaying in the plotline of an introductory module in some way reflects an inherent balance between combat and roleplaying in the ruleset itself is dumb. The fact that it is an introductory module does not change this. 4. You continue to fail to define what it is that would count as a ruleset having a strong emphasis on roleplaying. This is because you can't. 5. You can play D&D as a fight club with no roleplaying. You can play it as a game of nothing but roleplaying, or roleplaying with skill-based challenges, and with no combat at all. This has been true of every edition of D&D ever, and continues to be true of 4e. Of course, you already know these things. You're just saying otherwise. [/QUOTE]
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Yet another look at KotSF/4th Ed.
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