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Yet Another Magic System (Arcane & Divine)
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<blockquote data-quote="Malhost Zormaeril" data-source="post: 3783213" data-attributes="member: 49669"><p>Let me see what I can understand of it:</p><p></p><p>Wizards have a limited mana pool but auto-success magic.</p><p>Sorcerers have an unlimited mana pool but must succeed at a cast check.</p><p>Bards have a limited mana pool *and* must succeed at a cast check (although at a lower DC than the Sorcerer and a potentially higher rank, since he's adding a full Cha-based skill rather than raw Cha).</p><p>Spellcasting fatigue looks ok, but the Arcane burn rules are <strong>way</strong> too harsh: every time you're hit in combat while maintaining a spell you're liable to lose a point from your casting attribute <em>permanently</em>. That would cause all arcane spellcasters to use only very weak spells (to reduce the DC for the check in case they get whacked) or be reduced to idiocy or autism after a few levels. This is especially bad for Sorcerers and Bards, who are liable to take permanent ability damage <em>every single time they cast a spell</em>. Pick up a 1st-level human sorcerer with a 25-pt standard array and check what's the probability of him losing a point of charisma for every magic missile he casts.</p><p></p><p>Divine magic looks OK, except for the fact that at 8th level you get access to 1st-4th level spells, and at 9th level you suddenly have access to miracles -- granted, at +8 DC compared to 5th-level spells, but still. Overall, I could live with that. Oh, and metamagic feats for Divines are only worth half the levels actual spell levels are, for purpose of DC calculation. Is that deliberate?</p><p></p><p>EDIT: In fact, here's the math of the Sorcerer for you:</p><p>Str 8, Dex 12, Con 10, Int 13, Wis 14, Cha 15</p><p>1st level Human Sorcerer</p><p></p><p>Feats: Skill Focus[Spellcraft] and Iron Will</p><p>Will: 2 (base) + 2 (Wis) + 2 (Iron Will) = +6</p><p>Spellcraft: 4 (ranks) + 1 (Int) + 3 (Skill Focus) = +8</p><p></p><p>Every time she casts a 1st-level spell, she rolls Cha + Spellcraft (+10) vs. DC of 17. Chance of failure is 30%.</p><p>Upon failing, must roll a Will save (+6) vs. DC of 11 or lose a point of Cha. Chance of failure is 20%.</p><p></p><p>Total chance the attribute will go down after the first 1st-level spell cast: 6%</p><p></p><p>Total chance the attribute will go down at least 1 point after the tenth 1st-level spell: 46.14%</p><p></p><p>Total chance the attribute will go down at least 1 point after the twentieth 1st-level spell: 70.99%</p><p></p><p>By the rules, it takes 13 appropriate encounters to gain a level. Casting 1.5 spells on average per encounter, you'd get 19-20 spells cast over the course of the 1st level...</p></blockquote><p></p>
[QUOTE="Malhost Zormaeril, post: 3783213, member: 49669"] Let me see what I can understand of it: Wizards have a limited mana pool but auto-success magic. Sorcerers have an unlimited mana pool but must succeed at a cast check. Bards have a limited mana pool *and* must succeed at a cast check (although at a lower DC than the Sorcerer and a potentially higher rank, since he's adding a full Cha-based skill rather than raw Cha). Spellcasting fatigue looks ok, but the Arcane burn rules are [b]way[/b] too harsh: every time you're hit in combat while maintaining a spell you're liable to lose a point from your casting attribute [i]permanently[/i]. That would cause all arcane spellcasters to use only very weak spells (to reduce the DC for the check in case they get whacked) or be reduced to idiocy or autism after a few levels. This is especially bad for Sorcerers and Bards, who are liable to take permanent ability damage [i]every single time they cast a spell[/i]. Pick up a 1st-level human sorcerer with a 25-pt standard array and check what's the probability of him losing a point of charisma for every magic missile he casts. Divine magic looks OK, except for the fact that at 8th level you get access to 1st-4th level spells, and at 9th level you suddenly have access to miracles -- granted, at +8 DC compared to 5th-level spells, but still. Overall, I could live with that. Oh, and metamagic feats for Divines are only worth half the levels actual spell levels are, for purpose of DC calculation. Is that deliberate? EDIT: In fact, here's the math of the Sorcerer for you: Str 8, Dex 12, Con 10, Int 13, Wis 14, Cha 15 1st level Human Sorcerer Feats: Skill Focus[Spellcraft] and Iron Will Will: 2 (base) + 2 (Wis) + 2 (Iron Will) = +6 Spellcraft: 4 (ranks) + 1 (Int) + 3 (Skill Focus) = +8 Every time she casts a 1st-level spell, she rolls Cha + Spellcraft (+10) vs. DC of 17. Chance of failure is 30%. Upon failing, must roll a Will save (+6) vs. DC of 11 or lose a point of Cha. Chance of failure is 20%. Total chance the attribute will go down after the first 1st-level spell cast: 6% Total chance the attribute will go down at least 1 point after the tenth 1st-level spell: 46.14% Total chance the attribute will go down at least 1 point after the twentieth 1st-level spell: 70.99% By the rules, it takes 13 appropriate encounters to gain a level. Casting 1.5 spells on average per encounter, you'd get 19-20 spells cast over the course of the 1st level... [/QUOTE]
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