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General Tabletop Discussion
*Pathfinder & Starfinder
Yet Another Magic System (Arcane & Divine)
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<blockquote data-quote="Wolv0rine" data-source="post: 3786773" data-attributes="member: 9045"><p>*nods* I agree, the arcane burn for failed casting checks should be removed. Especially with Spellcasting Fatigue, it's just not needed. The fatigue mechanic is enough to keep caster from just going "Damn, fail the check, well I'll try again.. and again... and again... and..."</p><p></p><p>Hmm, I see your point with the casting DC and the metamagic feats. Like I said, the system never got the playtest I wanted it to have, so I don't know if that's something that's a problem, or not a problem. I did try to eyeball it at various levels at one time or another to see if it seemed like it was working out alright, but math is not my friend.</p><p>Do you think it's a problem with the system, or just something worth pointing out? I made the check spell level *2 because spell level alone made for casting checks that were too low overall.</p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 3786773, member: 9045"] *nods* I agree, the arcane burn for failed casting checks should be removed. Especially with Spellcasting Fatigue, it's just not needed. The fatigue mechanic is enough to keep caster from just going "Damn, fail the check, well I'll try again.. and again... and again... and..." Hmm, I see your point with the casting DC and the metamagic feats. Like I said, the system never got the playtest I wanted it to have, so I don't know if that's something that's a problem, or not a problem. I did try to eyeball it at various levels at one time or another to see if it seemed like it was working out alright, but math is not my friend. Do you think it's a problem with the system, or just something worth pointing out? I made the check spell level *2 because spell level alone made for casting checks that were too low overall. [/QUOTE]
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