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Yet Another moral question
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<blockquote data-quote="Dextra" data-source="post: 1677526" data-attributes="member: 5705"><p><strong>Evil acts in future RPGS</strong></p><p></p><p>Wow, guys, this has provoked a lot of thought and discussion here. We've been playing Cyberpunk for years (I played a single game of ShadowRun, but read the fiction like a junkie), and I tend to fall into certain habits.</p><p></p><p>Mostly, I get pissed at excessive collatoral damage, and the lack of consequences thereof. We've had a few players who constantly use automatic weapons in crowd scenes, killing a handful of bystanders in every firefight. It's appalling. As is the fact that some of these guys have high Empathy ratings, and yet feel no need to restrain themselves from killing innocents.</p><p></p><p>I think the best game we played was when we played a TraumaTeam rip-off group showing up at the scene of devastation wreaked by our players, one of whom insisted upon firing water-triggered explosive needle rounds into a crowd.</p><p></p><p>Then again, two of my characters have little compunction about backstabbing other characters for fun and profit. </p><p></p><p>So now I have a good idea. My Fixer is going to be all generous and buy the guys using automatics some "expensive" ammunition, which'll secretly be gelrounds with some heavy neurotoxins in 'em- drop the gonks fast, but with less fatalities involved.</p><p></p><p>So I guess we tend to play Chaotic Evil or Chaotic Neutral characters.</p></blockquote><p></p>
[QUOTE="Dextra, post: 1677526, member: 5705"] [b]Evil acts in future RPGS[/b] Wow, guys, this has provoked a lot of thought and discussion here. We've been playing Cyberpunk for years (I played a single game of ShadowRun, but read the fiction like a junkie), and I tend to fall into certain habits. Mostly, I get pissed at excessive collatoral damage, and the lack of consequences thereof. We've had a few players who constantly use automatic weapons in crowd scenes, killing a handful of bystanders in every firefight. It's appalling. As is the fact that some of these guys have high Empathy ratings, and yet feel no need to restrain themselves from killing innocents. I think the best game we played was when we played a TraumaTeam rip-off group showing up at the scene of devastation wreaked by our players, one of whom insisted upon firing water-triggered explosive needle rounds into a crowd. Then again, two of my characters have little compunction about backstabbing other characters for fun and profit. So now I have a good idea. My Fixer is going to be all generous and buy the guys using automatics some "expensive" ammunition, which'll secretly be gelrounds with some heavy neurotoxins in 'em- drop the gonks fast, but with less fatalities involved. So I guess we tend to play Chaotic Evil or Chaotic Neutral characters. [/QUOTE]
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