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General Tabletop Discussion
*Pathfinder & Starfinder
Yet Another Non-Vancian Spellcasting System
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<blockquote data-quote="airwalkrr" data-source="post: 3082681" data-attributes="member: 12460"><p>Actually my point was that mm is largely useless under the Unearthed Arcana spellpoint system because it costs as much as a 5th level spell to get maximal benefit out of it. At that point, why not just cast cone of cold? In Vancian spellcasting, mm is just fine. But enough thread-jacking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Now we're talking about re-vamping the entire spell system. One day, I might do that, but spellcasting is one of those things that I think needs little adjustment. This variant idea was really just to see if it sparked anyone's imagination. Plus, I like thinking about house rules, even if I don't think it is an area of the game that needs fixing (like I feel about D&D magic).</p><p></p><p></p><p></p><p>Under the Unearthed Arcana(/psionics) system, I don't like the fact you get more mileage out of certain spells than you do out of others for the same point cost. For instance, shield is likely to last only one combat anyway, so you only spend one point usually to cast it. But you have to spend 9 points to get five magic missiles or 5 points to get a 5d4 burning hands. Such things seem silly when I can just spend 5 points to get a 5d6 fireball instead. Lower level spells should cost fewer points IMHO.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3082681, member: 12460"] Actually my point was that mm is largely useless under the Unearthed Arcana spellpoint system because it costs as much as a 5th level spell to get maximal benefit out of it. At that point, why not just cast cone of cold? In Vancian spellcasting, mm is just fine. But enough thread-jacking. ;) Now we're talking about re-vamping the entire spell system. One day, I might do that, but spellcasting is one of those things that I think needs little adjustment. This variant idea was really just to see if it sparked anyone's imagination. Plus, I like thinking about house rules, even if I don't think it is an area of the game that needs fixing (like I feel about D&D magic). Under the Unearthed Arcana(/psionics) system, I don't like the fact you get more mileage out of certain spells than you do out of others for the same point cost. For instance, shield is likely to last only one combat anyway, so you only spend one point usually to cast it. But you have to spend 9 points to get five magic missiles or 5 points to get a 5d4 burning hands. Such things seem silly when I can just spend 5 points to get a 5d6 fireball instead. Lower level spells should cost fewer points IMHO. [/QUOTE]
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Yet Another Non-Vancian Spellcasting System
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