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General Tabletop Discussion
*Pathfinder & Starfinder
Yet Another Non-Vancian Spellcasting System
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<blockquote data-quote="Nel" data-source="post: 3082770" data-attributes="member: 44172"><p>airwalkrr, your first system is...well not insane because pure power depends of what you have in front of you, but it's grossly overpowered in a classical D&D game.</p><p>With a 20th lvl wizard you can cast up to 4 meteor swarm, 4 wish, 4 prismatic sphere and 4 time stop per day ? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p>And the second is not any better, the same 20th level wizard with 26 Int would cast each one EIGHT times a day.</p><p></p><p>IMO, a better solution to the problem of "burn" that encounter young casters would be to do as such:</p><p><strong>(ability score - (X - character level)) / spell level = spells per level</strong></p><p>Where "X" is chosen number depending of the difficulty of your campaign and limitations to access spell level based on character level are still used.</p><p></p><p>With this system and a X of 10:</p><p>-a 1st level wizard with 18 Int will have (18-(10-1))/1=9/1=<strong>9</strong> first level spells;</p><p>-a 5th level wizard with the same Int will have (18-(10-5))/1=13/1=<strong>13</strong> first level spells, 13/2=<strong>6</strong> second level spells and 13/3=<strong>4</strong> third level spells;</p><p>-our first wizzy (20th level and 26 Int) will have (26-(10-20))/1=36/1=<strong>36</strong> first level spells, 36/2=<strong>18</strong> second level spells, 36/3=<strong>12</strong> third level spells and so on, but only 36/9=<strong>4</strong> 9th level spells.</p><p></p><p>Of course it is only an example of what can be done, but something like that allows powerful wizards to brush menial threats off without being able to inflict incredible damage in a too short span of time.</p><p>After all, the limit of 1 spell per round is still there, and to do 5d4+5 damage per round when you fight some big nasty dragon is crap, even if you can do it many many times.</p></blockquote><p></p>
[QUOTE="Nel, post: 3082770, member: 44172"] airwalkrr, your first system is...well not insane because pure power depends of what you have in front of you, but it's grossly overpowered in a classical D&D game. With a 20th lvl wizard you can cast up to 4 meteor swarm, 4 wish, 4 prismatic sphere and 4 time stop per day ? :uhoh: And the second is not any better, the same 20th level wizard with 26 Int would cast each one EIGHT times a day. IMO, a better solution to the problem of "burn" that encounter young casters would be to do as such: [b](ability score - (X - character level)) / spell level = spells per level[/b] Where "X" is chosen number depending of the difficulty of your campaign and limitations to access spell level based on character level are still used. With this system and a X of 10: -a 1st level wizard with 18 Int will have (18-(10-1))/1=9/1=[b]9[/b] first level spells; -a 5th level wizard with the same Int will have (18-(10-5))/1=13/1=[b]13[/b] first level spells, 13/2=[b]6[/b] second level spells and 13/3=[b]4[/b] third level spells; -our first wizzy (20th level and 26 Int) will have (26-(10-20))/1=36/1=[b]36[/b] first level spells, 36/2=[b]18[/b] second level spells, 36/3=[b]12[/b] third level spells and so on, but only 36/9=[b]4[/b] 9th level spells. Of course it is only an example of what can be done, but something like that allows powerful wizards to brush menial threats off without being able to inflict incredible damage in a too short span of time. After all, the limit of 1 spell per round is still there, and to do 5d4+5 damage per round when you fight some big nasty dragon is crap, even if you can do it many many times. [/QUOTE]
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