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(Yet another) Paladin behaviour question
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<blockquote data-quote="Westwind" data-source="post: 306564" data-attributes="member: 3241"><p>One of the things that appeals to me (and, I take it, many people posting in this thread) about Paladins is the different ways they can be played. Celtavian prefers the "classic" image while doctorstick and NWK divert from that somewhat. This is the kind of thing that can lead to great gaming (or terrible fights <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) I (and the Paladin's player) err on the side of NWK and such. Walking around in Fullplate is great when you want to be a symbol of your station and church, but can be annoying as hell when you need to talk to peasants (you frighten them) or get into a less-reputable city to rescue someone. That fact that our Paladin's armor is armor of command (the "fixed" version, thankfully) drives home this point time and again...</p><p></p><p></p><p>He did have the power to hunt down 40 bandits, that's exactly what he did. It was faster and quicker to hunt them down while they were all in the same place. He didn't have the power to take on an army one-on-one (or even party-on-army). We're talking over 1000 bandits, easy. That's a long fight, and one we couldn't win (unless the bandits were kind enough to line up single file and the DM decided to ignore fatigue).</p></blockquote><p></p>
[QUOTE="Westwind, post: 306564, member: 3241"] One of the things that appeals to me (and, I take it, many people posting in this thread) about Paladins is the different ways they can be played. Celtavian prefers the "classic" image while doctorstick and NWK divert from that somewhat. This is the kind of thing that can lead to great gaming (or terrible fights :D ) I (and the Paladin's player) err on the side of NWK and such. Walking around in Fullplate is great when you want to be a symbol of your station and church, but can be annoying as hell when you need to talk to peasants (you frighten them) or get into a less-reputable city to rescue someone. That fact that our Paladin's armor is armor of command (the "fixed" version, thankfully) drives home this point time and again... He did have the power to hunt down 40 bandits, that's exactly what he did. It was faster and quicker to hunt them down while they were all in the same place. He didn't have the power to take on an army one-on-one (or even party-on-army). We're talking over 1000 bandits, easy. That's a long fight, and one we couldn't win (unless the bandits were kind enough to line up single file and the DM decided to ignore fatigue). [/QUOTE]
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