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(Yet another) Paladin behaviour question
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<blockquote data-quote="Westwind" data-source="post: 315542" data-attributes="member: 3241"><p>The chaotic/lawful question may be a little off-topic here, but I figured I'd throw in my 2 cents. While lawful characters are law-abiding in a general sense (law-abiding LE despots strikes me as needing more description aside from he follows bad laws). I remember reading somewhere (I don't have my books, so forgive me if it's in someplace as common as the PH or DMG) that one of the major axes (pl. of axis, not thing to chop wood with) that the law/chaos alignments work on is concern for the group vs. concern for the individual. That is, you can have tons of laws that preserve personal freedom and choice (like in the classic elven kingdom) but following them makes you CG, not LG in most cases.</p><p></p><p>Anyone else see law and chaos in this way for their DnD games?</p></blockquote><p></p>
[QUOTE="Westwind, post: 315542, member: 3241"] The chaotic/lawful question may be a little off-topic here, but I figured I'd throw in my 2 cents. While lawful characters are law-abiding in a general sense (law-abiding LE despots strikes me as needing more description aside from he follows bad laws). I remember reading somewhere (I don't have my books, so forgive me if it's in someplace as common as the PH or DMG) that one of the major axes (pl. of axis, not thing to chop wood with) that the law/chaos alignments work on is concern for the group vs. concern for the individual. That is, you can have tons of laws that preserve personal freedom and choice (like in the classic elven kingdom) but following them makes you CG, not LG in most cases. Anyone else see law and chaos in this way for their DnD games? [/QUOTE]
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(Yet another) Paladin behaviour question
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