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Yet another Pathfinder With Firearms thread
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<blockquote data-quote="Kurtomatic" data-source="post: 6091922" data-attributes="member: 85486"><p>As an example of cheap-but-not-dominating firearms in a fantasy setting, I'm looking at running a <em>Ptolus</em> campaign using Pathfinder with some house rules. One of the first things I've done is create a new rarity category (this is addressing the d20PFSRD firearms rules):<p style="margin-left: 20px"><strong></strong></p> <p style="margin-left: 20px"><strong>Declining Guns:</strong> Firearms are a well established technology that was once commonly available, but declining civilization has reduced the sophistication and availability of guns. They are still made by wealthy governments, small guilds, lone gunsmiths, etc. However, many contemporary guns have regressed to simpler designs, and advanced firearms are often treasured antiques. The tooling required to manufacture advanced firearms are highly prized and closely guarded.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Exotic Weapon Proficiency (firearms) is normally required for proficiency with all firearms. All firearms and their ammunition cost 25% of the listed price to purchase or craft. The Gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.</p><p></p><p>The city of Ptolus is part of an old, well established human empire that developed military-scale firearms centuries ago. This empire is now somewhat in decay, with no serious military threats outside of some barbarian hordes. Firearms are now mostly a vestige of imperial military history, and only serious (fairly secretive) technology fetishists attempt to innovate with firearms much.</p><p></p><p>Do you mind my asking what your preferred firearms rules are? There are several d20 implementations (and house rules, of course). Like many, I find the PF RAW unsatisfactory for various reasons.</p></blockquote><p></p>
[QUOTE="Kurtomatic, post: 6091922, member: 85486"] As an example of cheap-but-not-dominating firearms in a fantasy setting, I'm looking at running a [I]Ptolus[/I] campaign using Pathfinder with some house rules. One of the first things I've done is create a new rarity category (this is addressing the d20PFSRD firearms rules):[INDENT][B] Declining Guns:[/B] Firearms are a well established technology that was once commonly available, but declining civilization has reduced the sophistication and availability of guns. They are still made by wealthy governments, small guilds, lone gunsmiths, etc. However, many contemporary guns have regressed to simpler designs, and advanced firearms are often treasured antiques. The tooling required to manufacture advanced firearms are highly prized and closely guarded. The Exotic Weapon Proficiency (firearms) is normally required for proficiency with all firearms. All firearms and their ammunition cost 25% of the listed price to purchase or craft. The Gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.[/INDENT] The city of Ptolus is part of an old, well established human empire that developed military-scale firearms centuries ago. This empire is now somewhat in decay, with no serious military threats outside of some barbarian hordes. Firearms are now mostly a vestige of imperial military history, and only serious (fairly secretive) technology fetishists attempt to innovate with firearms much. Do you mind my asking what your preferred firearms rules are? There are several d20 implementations (and house rules, of course). Like many, I find the PF RAW unsatisfactory for various reasons. [/QUOTE]
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