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Yet another Pathfinder With Firearms thread
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<blockquote data-quote="Celebrim" data-source="post: 6095192" data-attributes="member: 4937"><p>I would argue that D&D ends up emulating the early 19th century in most cases in all but weaponry. A reasonably good argument can be made that the average person of the 21st century isn't really capable of imagining much back before then. For example, the costuming of all the traditional Disney princesses but one (Sleeping Beauty), indicate that the stories are set in the 19th century. Clothes in a typical D&D environment are usually equivalently modern. The size of cities, the architectural elements of cities, the culture, tropes, and other aspects of urban environments have more to do with Dickens than the 12th century. Home and dungeon furniture is typically modern and varied, and typically by construction indicative of a 18th century or later date. Standing armies, magistrates, strong monarchies, relatively large populations of free men compared to slaves, commonplace iron tools, ease of travel, books, globalization, types of sailing vessels, etc., etc., etc. that are typical in D&D campaign worlds, all indicate a setting which is early modern at the least. You have to very consciously emulate medieval settings, which most people can't do, and many have no desire to do.</p><p></p><p>As for your recount of the rules on firearms, you missed my point. I guess I shouldn't have bolded anything, since it distracted you from the context.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6095192, member: 4937"] I would argue that D&D ends up emulating the early 19th century in most cases in all but weaponry. A reasonably good argument can be made that the average person of the 21st century isn't really capable of imagining much back before then. For example, the costuming of all the traditional Disney princesses but one (Sleeping Beauty), indicate that the stories are set in the 19th century. Clothes in a typical D&D environment are usually equivalently modern. The size of cities, the architectural elements of cities, the culture, tropes, and other aspects of urban environments have more to do with Dickens than the 12th century. Home and dungeon furniture is typically modern and varied, and typically by construction indicative of a 18th century or later date. Standing armies, magistrates, strong monarchies, relatively large populations of free men compared to slaves, commonplace iron tools, ease of travel, books, globalization, types of sailing vessels, etc., etc., etc. that are typical in D&D campaign worlds, all indicate a setting which is early modern at the least. You have to very consciously emulate medieval settings, which most people can't do, and many have no desire to do. As for your recount of the rules on firearms, you missed my point. I guess I shouldn't have bolded anything, since it distracted you from the context. [/QUOTE]
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