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Yet another Pathfinder With Firearms thread
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<blockquote data-quote="sr123" data-source="post: 6095274" data-attributes="member: 6674166"><p>Ken Hood starts his explanation for penetration rules with: "In the 1850’s, a black-powder rifle ... was capable of firing a 10.5mm ball with such force...". His only mention of earlier weapons: "When creating a musket, halve all range increments and reduce base Accuracy to +0."</p><p></p><p>Basically, 98% of his gun rules, and what has been said in this forum, are for *rifles* from the 1850s and later. Rifles were only possible to produce practically after the developments of expanding ammunition (Minie ball) and industrialization (uniform specs).</p><p></p><p>So while Ken Hood's rules work great for modern firearms, they are really unequipped for anything before the Industrial Revolution, which seems to be, at least mostly, the setting of your game.</p><p></p><p>...</p><p></p><p>And for modern firearms, note that Hood's rules are incomplete. For example, armor-piercing bullets will do less damage to an unarmored target than will a hollow point, silencers make a gun virtually useless for long range, and there's nothing on mounted machineguns, which are prone overheating or jamming (especially in WWI). Granted he can't include everything -- his guide covers what it covers very well -- but remember it's not the end-all.</p></blockquote><p></p>
[QUOTE="sr123, post: 6095274, member: 6674166"] Ken Hood starts his explanation for penetration rules with: "In the 1850’s, a black-powder rifle ... was capable of firing a 10.5mm ball with such force...". His only mention of earlier weapons: "When creating a musket, halve all range increments and reduce base Accuracy to +0." Basically, 98% of his gun rules, and what has been said in this forum, are for *rifles* from the 1850s and later. Rifles were only possible to produce practically after the developments of expanding ammunition (Minie ball) and industrialization (uniform specs). So while Ken Hood's rules work great for modern firearms, they are really unequipped for anything before the Industrial Revolution, which seems to be, at least mostly, the setting of your game. ... And for modern firearms, note that Hood's rules are incomplete. For example, armor-piercing bullets will do less damage to an unarmored target than will a hollow point, silencers make a gun virtually useless for long range, and there's nothing on mounted machineguns, which are prone overheating or jamming (especially in WWI). Granted he can't include everything -- his guide covers what it covers very well -- but remember it's not the end-all. [/QUOTE]
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