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Yet another Pathfinder With Firearms thread
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<blockquote data-quote="Celebrim" data-source="post: 6095350" data-attributes="member: 4937"><p>First, most of Ken's rules are for firearms post 1850 because beginning in 1850 there was an absolute revolution in firearms production brought about by names like Lee, Henry, Colt, and Winchester. There has been very rapid evolution in firearms since that time compared to the very slow and incremental improvements that occurred before that.</p><p></p><p>Second, many of the things that you not Ken's rules being incomplete on are such minor differences between firearms that, for the scale D&D operates at, they really don't ammount to anything. A 5% improvement in damage on a 1d6 is like +.05-3. D20 tends to get itself into trouble by trying to be completionist with long lists of +1's and -1's that don't really amount to anything but rules bloat.</p><p></p><p>Thirdly, Ken's rules were never completed. But they are - despite their terseness - in my opinion far more complete than a whole lot of much longer rules sets I've seen out. It's an elegant framework. All elegant frameworks are almost infinitely extensible by their very nature, but then again, if you aren't careful you end up cluttering your rules set up with a bunch of trivia that destroys the elegance. Yes, I could use to have more than a page devoted to muzzle loaders (rifles weren't invented in 1850 you know, ask the British about the Kentucky rifle), and it might be nice to have some mention of handcannons or hand gonne's, and on the other end of the spectrum it would be nice to have rules for crewed weapons and say diameters up to 30mm or maybe even artillery. All that would be great, but I have looked around at a lot of other firearms systems for D20 and the 20 page necessarily incomplete beta rule sets is less limited than anything else I've seen out there.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6095350, member: 4937"] First, most of Ken's rules are for firearms post 1850 because beginning in 1850 there was an absolute revolution in firearms production brought about by names like Lee, Henry, Colt, and Winchester. There has been very rapid evolution in firearms since that time compared to the very slow and incremental improvements that occurred before that. Second, many of the things that you not Ken's rules being incomplete on are such minor differences between firearms that, for the scale D&D operates at, they really don't ammount to anything. A 5% improvement in damage on a 1d6 is like +.05-3. D20 tends to get itself into trouble by trying to be completionist with long lists of +1's and -1's that don't really amount to anything but rules bloat. Thirdly, Ken's rules were never completed. But they are - despite their terseness - in my opinion far more complete than a whole lot of much longer rules sets I've seen out. It's an elegant framework. All elegant frameworks are almost infinitely extensible by their very nature, but then again, if you aren't careful you end up cluttering your rules set up with a bunch of trivia that destroys the elegance. Yes, I could use to have more than a page devoted to muzzle loaders (rifles weren't invented in 1850 you know, ask the British about the Kentucky rifle), and it might be nice to have some mention of handcannons or hand gonne's, and on the other end of the spectrum it would be nice to have rules for crewed weapons and say diameters up to 30mm or maybe even artillery. All that would be great, but I have looked around at a lot of other firearms systems for D20 and the 20 page necessarily incomplete beta rule sets is less limited than anything else I've seen out there. [/QUOTE]
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