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Yet Another Problem Player Thread
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<blockquote data-quote="Chimera" data-source="post: 2844949" data-attributes="member: 2002"><p>Have experienced the same thing on both sides of the screen: As a GM and as a fellow player. Heck, experienced a lot of that with one GM who would be extremely available for a day or two, then completely disappear for weeks - to the point where the rest of us were actively wondering if the game was over due to GM failure. Then he'd reappear for a few days before completely vanishing again.</p><p></p><p><strong>Some people just aren't that into the game.</strong></p><p></p><p>That pretty much sums it up. They walk away the very second the session ends, put their character away and don't bother to think about it until the second they once again sit at your game table. These people can be very frustrating if you're expecting Enthusiasm and Involvement. </p><p></p><p>I'd say: Don't expect anything out of him. Lower your expectations. He doesn't want to blue-book, then he gets nothing special that everyone else gets. He falls behind or has less cool stuff because of it, oh well. Feel no guilt, feel no need to make it up to him. That's the way you prefer to play and he has CHOSEN to opt out of that portion of the game.</p><p></p><p>Don't expect him to make choices, don't expect him to read e-mails. But at the same time, don't hold up any decisions or situations just because he's uncooperative and non-communicative. He made that choice, he should live with the consequences: Namely that other people make the decisions without him and that things occur without his active participation.</p><p></p><p>If he whines that this isn't FAIR (see my sig) or that you shouldn't do these things away from the game table, your one and only defense is that <strong>this is the way you run the game, <em>he knows it</em>, and he chose not to be a part of that aspect of the game.</strong>.</p><p></p><p>Period. End of Defense, End of Explanation.</p><p></p><p>You don't have to dump him, you don't have to resent him. That last part is especially important. You can't control everyone, you can't force him to change. But at the same time, it is not necessary for you to change your preferred method of play, to feel any guilt or shame about continuing to play your way....and you shouldn't come to resent his not meeting your standards to the point where you feel necessary to part company or try to punish him.</p></blockquote><p></p>
[QUOTE="Chimera, post: 2844949, member: 2002"] Have experienced the same thing on both sides of the screen: As a GM and as a fellow player. Heck, experienced a lot of that with one GM who would be extremely available for a day or two, then completely disappear for weeks - to the point where the rest of us were actively wondering if the game was over due to GM failure. Then he'd reappear for a few days before completely vanishing again. [b]Some people just aren't that into the game.[/b] That pretty much sums it up. They walk away the very second the session ends, put their character away and don't bother to think about it until the second they once again sit at your game table. These people can be very frustrating if you're expecting Enthusiasm and Involvement. I'd say: Don't expect anything out of him. Lower your expectations. He doesn't want to blue-book, then he gets nothing special that everyone else gets. He falls behind or has less cool stuff because of it, oh well. Feel no guilt, feel no need to make it up to him. That's the way you prefer to play and he has CHOSEN to opt out of that portion of the game. Don't expect him to make choices, don't expect him to read e-mails. But at the same time, don't hold up any decisions or situations just because he's uncooperative and non-communicative. He made that choice, he should live with the consequences: Namely that other people make the decisions without him and that things occur without his active participation. If he whines that this isn't FAIR (see my sig) or that you shouldn't do these things away from the game table, your one and only defense is that [b]this is the way you run the game, [i]he knows it[/i], and he chose not to be a part of that aspect of the game.[/b]. Period. End of Defense, End of Explanation. You don't have to dump him, you don't have to resent him. That last part is especially important. You can't control everyone, you can't force him to change. But at the same time, it is not necessary for you to change your preferred method of play, to feel any guilt or shame about continuing to play your way....and you shouldn't come to resent his not meeting your standards to the point where you feel necessary to part company or try to punish him. [/QUOTE]
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