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*Pathfinder & Starfinder
yet another race from bean 2.0
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<blockquote data-quote="Bean 2.0" data-source="post: 576284" data-attributes="member: 9212"><p>Draks</p><p></p><p>+2 str +2 con +2 int +2 cha</p><p></p><p>+2 natural armor</p><p></p><p>Base speed 30 ft/ fly 30 (average manuverability)</p><p></p><p>medium size</p><p></p><p>tail - may use special tail weapons and/or tools</p><p></p><p>Dragon Qualities :</p><p>Dark vision ( 60ft )</p><p>lowlight vision</p><p>Immune to sleep and paralysis</p><p></p><p>Armor costs another 50% of base price and takes an extra 2 days to make, due to tail and wings.</p><p></p><p>Languages ; Auto - Draconic and Common</p><p>Bonus - Auran , Terran , Aquan , Ignan , Abyssal , Infernal , Celestial</p><p></p><p>Favored class : Sorcerer</p><p></p><p>Draks are a race of minor dragons, about the size and weight of Helf-elves. They are practioners of an ancient martial art that merges spellslinging and metalswinging. They appear similar to a medium sized red-to-green dragon. Only they walk on their hind legs. </p><p></p><p>ECL +2</p><p></p><p></p><p>Tiger claws from Silver marches</p><p>exotic , small weapon</p><p>1d6 base damage</p><p>cost 1gp</p><p>crit 18-20/x2</p><p>weight 2 lb.</p><p>damage type - slashing</p><p></p><p></p><p>tail spikes from Oriental Anventures</p><p>exotic, tiny weapon</p><p>1d4 base damage</p><p>cost 1gp</p><p>crit x2</p><p>weight 1/2lb.</p><p>damage type - piercing</p><p></p><p>Does not use normal attack progression. When using the full attack action the weilder may take a -2 penalty on attack rolls to get an additional attack with the tail spikes at his/her highest attack.</p><p></p><p></p><p>Steel dragon</p><p>martial arts stlye</p><p></p><p>requirements - exotic weapon proficiency ( tiger claws, and tail spikes ), multidexterity , multi-weapon fighting , Weapon focus ( tiger claws , and tail spike )</p><p>ability to cast arcane spells of the 2nd level.</p><p>concentration 10 ranks</p><p></p><p>benefit - When fighting with a tiger claw in each hand, and a tail-spike on your (duh) tail. The penalty for fighting with mutiple weapons is reduced by 1 and the penalty induced by taking an extra attack with the tail spike is reduced by 1. Also you do not need to directly manipulate your spell components. This is not still spell or eschew materials. It means you may cast spells without letting go of your weapons.</p></blockquote><p></p>
[QUOTE="Bean 2.0, post: 576284, member: 9212"] Draks +2 str +2 con +2 int +2 cha +2 natural armor Base speed 30 ft/ fly 30 (average manuverability) medium size tail - may use special tail weapons and/or tools Dragon Qualities : Dark vision ( 60ft ) lowlight vision Immune to sleep and paralysis Armor costs another 50% of base price and takes an extra 2 days to make, due to tail and wings. Languages ; Auto - Draconic and Common Bonus - Auran , Terran , Aquan , Ignan , Abyssal , Infernal , Celestial Favored class : Sorcerer Draks are a race of minor dragons, about the size and weight of Helf-elves. They are practioners of an ancient martial art that merges spellslinging and metalswinging. They appear similar to a medium sized red-to-green dragon. Only they walk on their hind legs. ECL +2 Tiger claws from Silver marches exotic , small weapon 1d6 base damage cost 1gp crit 18-20/x2 weight 2 lb. damage type - slashing tail spikes from Oriental Anventures exotic, tiny weapon 1d4 base damage cost 1gp crit x2 weight 1/2lb. damage type - piercing Does not use normal attack progression. When using the full attack action the weilder may take a -2 penalty on attack rolls to get an additional attack with the tail spikes at his/her highest attack. Steel dragon martial arts stlye requirements - exotic weapon proficiency ( tiger claws, and tail spikes ), multidexterity , multi-weapon fighting , Weapon focus ( tiger claws , and tail spike ) ability to cast arcane spells of the 2nd level. concentration 10 ranks benefit - When fighting with a tiger claw in each hand, and a tail-spike on your (duh) tail. The penalty for fighting with mutiple weapons is reduced by 1 and the penalty induced by taking an extra attack with the tail spike is reduced by 1. Also you do not need to directly manipulate your spell components. This is not still spell or eschew materials. It means you may cast spells without letting go of your weapons. [/QUOTE]
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yet another race from bean 2.0
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