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*Pathfinder & Starfinder
yet another Ranger class
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<blockquote data-quote="mmu1" data-source="post: 771574" data-attributes="member: 319"><p>I don't know why people post their work and ask for comments when all they're interested in is a validation of their own opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Let's go over what you've done with the class again...</p><p></p><p>You gave it:</p><p></p><p>- 6 skill points per level</p><p>- A good Will save</p><p>- Improved Unarmed Strike and Flurry of Blows</p><p>- Access to the Monk unarmed attack progression COMBINED with a fighter's BAB</p><p>- Monk bonuses to unarmed damage die size</p><p></p><p>You took away:</p><p></p><p>- Two virtual feats</p><p>- Spellcasting (which I'm very familiar with, by the way)</p><p></p><p>There are at least two major issues here:</p><p></p><p>1. You're giving it a good Will save. That is something <strong>no</strong> warrior-type class has, it's their biggest Achilles' heel and a major factor in terms of balance between the classes. No core warrior class should ever have a good Will save, unless they decide to re-write the system. </p><p></p><p>2. You're giving it monk-style unarmed attack progression combined with a fighter's BAB. (in armor, no less) In other words, you're taking the Monk's most important ability (yes, they get a lot of other special abilities, but this is the big one), and giving something just like it, only much better, to another class. </p><p></p><p>You just don't do that. You don't give a core class a better BAB and more combat feats than a Fighter, more healing than a Cleric, or more spellcasting power than a Wizard or Sorcerer.</p><p></p><p></p><p>On top of all that, even if the two points above weren't as much of an issue, you're still giving out more than you're taking away. </p><p></p><p>TWF and Ambidex are pretty much statistically the same as using a greatsword, which costs no feats, so taking them away is hardly an issue, because they're so damn weak... And they're only virtual feats, to boot. Same thing with spellcasting. I haven't seen a Ranger yet for whom spellcasting was an issue - in fact, most Rangers I've seen in play often couldn't afford to have a Wisdom score high enough to use higher level spells, or at least get them at levels low enough that they were still useful. (Mmm... can't wait for that Sleep and Cure Light Wounds spells at 8th level). </p><p></p><p>In exchange, you're giving them tangible, solid benefits like more skill points (which are a huge bonus, with that skill list) or another good save.</p><p></p><p></p><p>If you'd like them to be self-sufficient in the wild, don't give them better unarmed combat ability than a monk... Give them, I don't know, the ability to make and use makeshift weapons, and create traps in natural settings. Throw in some concrete herbalism abilities. And whatever you do, don't give them a good Will save... Iron Will as a bonus feat would be more than enough.</p></blockquote><p></p>
[QUOTE="mmu1, post: 771574, member: 319"] I don't know why people post their work and ask for comments when all they're interested in is a validation of their own opinion. ;) Let's go over what you've done with the class again... You gave it: - 6 skill points per level - A good Will save - Improved Unarmed Strike and Flurry of Blows - Access to the Monk unarmed attack progression COMBINED with a fighter's BAB - Monk bonuses to unarmed damage die size You took away: - Two virtual feats - Spellcasting (which I'm very familiar with, by the way) There are at least two major issues here: 1. You're giving it a good Will save. That is something [b]no[/b] warrior-type class has, it's their biggest Achilles' heel and a major factor in terms of balance between the classes. No core warrior class should ever have a good Will save, unless they decide to re-write the system. 2. You're giving it monk-style unarmed attack progression combined with a fighter's BAB. (in armor, no less) In other words, you're taking the Monk's most important ability (yes, they get a lot of other special abilities, but this is the big one), and giving something just like it, only much better, to another class. You just don't do that. You don't give a core class a better BAB and more combat feats than a Fighter, more healing than a Cleric, or more spellcasting power than a Wizard or Sorcerer. On top of all that, even if the two points above weren't as much of an issue, you're still giving out more than you're taking away. TWF and Ambidex are pretty much statistically the same as using a greatsword, which costs no feats, so taking them away is hardly an issue, because they're so damn weak... And they're only virtual feats, to boot. Same thing with spellcasting. I haven't seen a Ranger yet for whom spellcasting was an issue - in fact, most Rangers I've seen in play often couldn't afford to have a Wisdom score high enough to use higher level spells, or at least get them at levels low enough that they were still useful. (Mmm... can't wait for that Sleep and Cure Light Wounds spells at 8th level). In exchange, you're giving them tangible, solid benefits like more skill points (which are a huge bonus, with that skill list) or another good save. If you'd like them to be self-sufficient in the wild, don't give them better unarmed combat ability than a monk... Give them, I don't know, the ability to make and use makeshift weapons, and create traps in natural settings. Throw in some concrete herbalism abilities. And whatever you do, don't give them a good Will save... Iron Will as a bonus feat would be more than enough. [/QUOTE]
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yet another Ranger class
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