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*Pathfinder & Starfinder
yet another Ranger class
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<blockquote data-quote="mmu1" data-source="post: 771754" data-attributes="member: 319"><p><em>"Granted the will save is factoring in that the Rangers push forward against all odds, I could easily substitute this with iron will and be done with it."</em></p><p></p><p>Just about any warrior can easily be said to "Push against all odds." I don't think there's anything about being a woodsman that makes you more likely to be strong willed than a soldier, or a holy warrior, but using Iron Will is deifnitey better than giving them a good Will save.</p><p></p><p><em>"Kyramus: hmmm people have been changing things in any version. Just because I change something to add to this particular Ranger, doesn't make me right or wrong. Its just me making a more logical ranger."</em></p><p></p><p>Of course it makes you wrong. You don't give core classes the unique abilities of other core classes. That's the whole point of having a <em>class</em> system to begin with.</p><p></p><p><em>"Unarmed fighting vs Animal friendship. By level 10 the ranger's animal friendship total is 10 HD. let's see. What's the difference?"</em></p><p></p><p>The difference is that first of all, a 10th level ranger only gets 5HD worth of animal companions... And being able to make <strong>FOUR</strong> attacks for 1d10+STR damage at will is a lot more powerful than that.</p><p></p><p><em>"oh sure, Unarmed fighting is TOOOOO powerful to be used to replace 2 feats of two weapon fighting and ambidexterity as well as the spell capacity."</em></p><p></p><p>Sarcasm works better when what you say actually <em>isn't</em> self-evident.</p><p></p><p>Who's repalcing spellcasting and Ambidex/TWF with Unarmed Fighting? You're replacing Ambidex/TWF with Flurry of Blows, Improved Unarmed Strike, and one other feat (forgot the name, lets you stay conscious longer.) </p><p></p><p>That means you're replacing the <em>potential</em> spellcasting ability with a better Will save, more skill points, an extra feat (since it only takes two to make up for Ambidex/TWF, although it's a stretch to say those are actually worth anything), and an absurdly powerful (Fighter BAB, monk iterative attack progression and damage die, lets you wear armor) unarmed combat ability.</p><p></p><p>There's not even a semblance of balance... And it's not going to get better as long as you insist on giving one core class the unique ability of another.</p></blockquote><p></p>
[QUOTE="mmu1, post: 771754, member: 319"] [i]"Granted the will save is factoring in that the Rangers push forward against all odds, I could easily substitute this with iron will and be done with it."[/i] Just about any warrior can easily be said to "Push against all odds." I don't think there's anything about being a woodsman that makes you more likely to be strong willed than a soldier, or a holy warrior, but using Iron Will is deifnitey better than giving them a good Will save. [i]"Kyramus: hmmm people have been changing things in any version. Just because I change something to add to this particular Ranger, doesn't make me right or wrong. Its just me making a more logical ranger."[/i] Of course it makes you wrong. You don't give core classes the unique abilities of other core classes. That's the whole point of having a [i]class[/i] system to begin with. [i]"Unarmed fighting vs Animal friendship. By level 10 the ranger's animal friendship total is 10 HD. let's see. What's the difference?"[/i] The difference is that first of all, a 10th level ranger only gets 5HD worth of animal companions... And being able to make [b]FOUR[/b] attacks for 1d10+STR damage at will is a lot more powerful than that. [i]"oh sure, Unarmed fighting is TOOOOO powerful to be used to replace 2 feats of two weapon fighting and ambidexterity as well as the spell capacity."[/i] Sarcasm works better when what you say actually [i]isn't[/i] self-evident. Who's repalcing spellcasting and Ambidex/TWF with Unarmed Fighting? You're replacing Ambidex/TWF with Flurry of Blows, Improved Unarmed Strike, and one other feat (forgot the name, lets you stay conscious longer.) That means you're replacing the [i]potential[/i] spellcasting ability with a better Will save, more skill points, an extra feat (since it only takes two to make up for Ambidex/TWF, although it's a stretch to say those are actually worth anything), and an absurdly powerful (Fighter BAB, monk iterative attack progression and damage die, lets you wear armor) unarmed combat ability. There's not even a semblance of balance... And it's not going to get better as long as you insist on giving one core class the unique ability of another. [/QUOTE]
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