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*Pathfinder & Starfinder
Yet another Skill Challenge Variant
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<blockquote data-quote="Mysterious Hu" data-source="post: 4408961" data-attributes="member: 74851"><p><span style="font-family: 'Times New Roman'"><span style="color: white">This is what I am thinking of using for Skill Challenges in my campaign. </span></span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'"><span style="color: white">It basically gives a 55% chance <span style="color: black">of</span> success, modifed by the character's creativity. </span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'"><span style="color: white">It encourages the party to plan and co-operate to overcome challenges. </span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'"><span style="color: white">It allows everyone to have some creative input and rewards cunning and drama.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'"><span style="color: white">It punishes failure in a Skill Challenge with a measurable and ongoing game effect.</span></span></li> </ul><p><span style="font-family: 'Times New Roman'"><span style="color: white">Fatigue</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">I am making the assumption that Healing Surges include an element of morale, determination and destiny; rather than reflecting simple physical toughness. With this assumption, it is possible to reconcile a character loosing a Healing Surge because of a severe disappointment or setback in addition to the normal causes; disease and injury.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">When a character suffers Fatigue, he looses a Healing Surge. Healing Surges lost to Fatigue can only be recovered by taking a Long Rest after completing the current Major Quest. If a character has no further Healing Surges to loose, he looses quarter of his remaining Hit Points instead. These lost Hit Points can be recovered by healing that does not require the character to expend a Healing Surge.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Skill Challenge Summary</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">The GM describes the situation to the players.</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">The players discuss their characters’ options and decide upon a plan.</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">The players select one of the characters to act as the party’s Champion; the other characters act as Helpers.</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">Each player controlling a Helper describes how his character will attempt to aid the Champion.</span></span></p><p><span style="color: white"><span style="font-family: 'Courier New'">o </span><span style="font-family: 'Times New Roman'">Based on each player’s description, the GM selects an appropriate Skill for that player to test.</span></span></p><p><span style="color: white"><span style="font-family: 'Courier New'">o </span><span style="font-family: 'Times New Roman'">Each Helping player makes an appropriate Skill Roll for his character against a Difficulty Level of 15 + (Level/2). </span></span></p><p><span style="color: white"><span style="font-family: 'Wingdings'">§ </span><span style="font-family: 'Times New Roman'">If the player’s description was particularly appropriate, clever or dramatic, the GM can grant a +2 bonus to the Skill Roll. </span></span></p><p><span style="color: white"><span style="font-family: 'Wingdings'">§ </span><span style="font-family: 'Times New Roman'">Conversely, an inappropriate, stupid or dull description can impose a -2 penalty.</span></span></p><p><span style="color: white"><span style="font-family: 'Courier New'">o </span><span style="font-family: 'Times New Roman'">If the Skill Roll is successful, the Helper grants a +2 bonus to the Champion’s Still Roll.</span></span></p><p><span style="color: white"><span style="font-family: 'Courier New'">o </span><span style="font-family: 'Times New Roman'">If the Skill Roll was unsuccessful, the Helper suffers Fatigue.</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">When all of the Helpers have made their Skill Rolls, it is the Champion’s turn. </span></span></p><p><span style="color: white"><span style="font-family: 'Courier New'">o </span><span style="font-family: 'Times New Roman'">The player controlling the Champion describes the character’s actions and the GM selects an appropriate Skill for the player to roll.</span></span></p><p><span style="color: white"><span style="font-family: 'Courier New'">o </span><span style="font-family: 'Times New Roman'">The Champion player makes the Skill Roll against a Difficulty Level of 15 + Party Size + (Level/2). </span></span></p><p><span style="color: white"><span style="font-family: 'Wingdings'">§ </span><span style="font-family: 'Times New Roman'">The Champion’s Skill Roll can be modified to take into account a good or bad description and is modifed by the success of the Helpers' rolls.</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">If the Champion is successful, the party overcomes the Challenge and gains XP equal to a Balanced Encounter.</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">· </span><span style="font-family: 'Times New Roman'">If the Champion is unsuccessful, the party fails to overcome the Challenge. The Champion suffers Fatigue. The party will have to come up with a new plan for overcoming the Challenge or will have to accept that it has defeated them and suffer the consequences set by the GM. </span></span></p></blockquote><p></p>
[QUOTE="Mysterious Hu, post: 4408961, member: 74851"] [FONT=Times New Roman][COLOR=white]This is what I am thinking of using for Skill Challenges in my campaign. [/COLOR][/FONT] [LIST] [*][FONT=Times New Roman][COLOR=white]It basically gives a 55% chance [COLOR=black]of[/COLOR] success, modifed by the character's creativity. [/COLOR][/FONT] [*][FONT=Times New Roman][COLOR=white]It encourages the party to plan and co-operate to overcome challenges. [/COLOR][/FONT] [*][FONT=Times New Roman][COLOR=white]It allows everyone to have some creative input and rewards cunning and drama.[/COLOR][/FONT] [*][FONT=Times New Roman][COLOR=white]It punishes failure in a Skill Challenge with a measurable and ongoing game effect.[/COLOR][/FONT] [/LIST][FONT=Times New Roman][COLOR=white]Fatigue[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]I am making the assumption that Healing Surges include an element of morale, determination and destiny; rather than reflecting simple physical toughness. With this assumption, it is possible to reconcile a character loosing a Healing Surge because of a severe disappointment or setback in addition to the normal causes; disease and injury.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]When a character suffers Fatigue, he looses a Healing Surge. Healing Surges lost to Fatigue can only be recovered by taking a Long Rest after completing the current Major Quest. If a character has no further Healing Surges to loose, he looses quarter of his remaining Hit Points instead. These lost Hit Points can be recovered by healing that does not require the character to expend a Healing Surge.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Skill Challenge Summary[/COLOR][/FONT] [COLOR=white][FONT=Symbol]· [/FONT][FONT=Times New Roman]The GM describes the situation to the players.[/FONT][/COLOR] [COLOR=white][FONT=Symbol]· [/FONT][FONT=Times New Roman]The players discuss their characters’ options and decide upon a plan.[/FONT][/COLOR] [COLOR=white][FONT=Symbol]· [/FONT][FONT=Times New Roman]The players select one of the characters to act as the party’s Champion; the other characters act as Helpers.[/FONT][/COLOR] [COLOR=white][FONT=Symbol]· [/FONT][FONT=Times New Roman]Each player controlling a Helper describes how his character will attempt to aid the Champion.[/FONT][/COLOR] [COLOR=white][FONT=Courier New]o [/FONT][FONT=Times New Roman]Based on each player’s description, the GM selects an appropriate Skill for that player to test.[/FONT][/COLOR] [COLOR=white][FONT=Courier New]o [/FONT][FONT=Times New Roman]Each Helping player makes an appropriate Skill Roll for his character against a Difficulty Level of 15 + (Level/2). [/FONT][/COLOR] [COLOR=white][FONT=Wingdings]§ [/FONT][FONT=Times New Roman]If the player’s description was particularly appropriate, clever or dramatic, the GM can grant a +2 bonus to the Skill Roll. [/FONT][/COLOR] [COLOR=white][FONT=Wingdings]§ [/FONT][FONT=Times New Roman]Conversely, an inappropriate, stupid or dull description can impose a -2 penalty.[/FONT][/COLOR] [COLOR=white][FONT=Courier New]o [/FONT][FONT=Times New Roman]If the Skill Roll is successful, the Helper grants a +2 bonus to the Champion’s Still Roll.[/FONT][/COLOR] [COLOR=white][FONT=Courier New]o [/FONT][FONT=Times New Roman]If the Skill Roll was unsuccessful, the Helper suffers Fatigue.[/FONT][/COLOR] [COLOR=white][FONT=Symbol]· [/FONT][FONT=Times New Roman]When all of the Helpers have made their Skill Rolls, it is the Champion’s turn. [/FONT][/COLOR] [COLOR=white][FONT=Courier New]o [/FONT][FONT=Times New Roman]The player controlling the Champion describes the character’s actions and the GM selects an appropriate Skill for the player to roll.[/FONT][/COLOR] [COLOR=white][FONT=Courier New]o [/FONT][FONT=Times New Roman]The Champion player makes the Skill Roll against a Difficulty Level of 15 + Party Size + (Level/2). [/FONT][/COLOR] [COLOR=white][FONT=Wingdings]§ [/FONT][FONT=Times New Roman]The Champion’s Skill Roll can be modified to take into account a good or bad description and is modifed by the success of the Helpers' rolls.[/FONT][/COLOR] [COLOR=white][FONT=Symbol]· [/FONT][FONT=Times New Roman]If the Champion is successful, the party overcomes the Challenge and gains XP equal to a Balanced Encounter.[/FONT][/COLOR] [COLOR=white][FONT=Symbol]· [/FONT][FONT=Times New Roman]If the Champion is unsuccessful, the party fails to overcome the Challenge. The Champion suffers Fatigue. The party will have to come up with a new plan for overcoming the Challenge or will have to accept that it has defeated them and suffer the consequences set by the GM. [/FONT][/COLOR] [/QUOTE]
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Yet another Skill Challenge Variant
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