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Yet another solution to the Minion Problem
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<blockquote data-quote="amnuxoll" data-source="post: 4912791" data-attributes="member: 13028"><p>A number of solutions to the fact that minions are too easy to kill have been posted. Some solutions I've seen along with the chief argument against using them:</p><p></p><p>1. Double or triple the number of minions (problem: too many bad guys!)</p><p>2. Increase minion hp and require that you do at least that much damage to kill them or not at all (problem: It's hard to reliably pick a hp level that "works")</p><p>3. Require two hits to kill a minion (problem: bookkeeping, slows combat)</p><p>4. Don't use minions at all (problem: minions fill an important niche in some combats)</p><p>5. Minions get a saving throw to stay alive if they are hit (problem: slows down combat)</p><p></p><p>So, I'm going to throw a new idea into the mix: </p><p>6. Minions receive a +5 bonus to all their defenses vs. bursts and blasts. </p><p></p><p>I realize this cuts down on the controller's spotlight moment, but at this point most classes have a decent set of AoE powers so it's less of an issue.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="amnuxoll, post: 4912791, member: 13028"] A number of solutions to the fact that minions are too easy to kill have been posted. Some solutions I've seen along with the chief argument against using them: 1. Double or triple the number of minions (problem: too many bad guys!) 2. Increase minion hp and require that you do at least that much damage to kill them or not at all (problem: It's hard to reliably pick a hp level that "works") 3. Require two hits to kill a minion (problem: bookkeeping, slows combat) 4. Don't use minions at all (problem: minions fill an important niche in some combats) 5. Minions get a saving throw to stay alive if they are hit (problem: slows down combat) So, I'm going to throw a new idea into the mix: 6. Minions receive a +5 bonus to all their defenses vs. bursts and blasts. I realize this cuts down on the controller's spotlight moment, but at this point most classes have a decent set of AoE powers so it's less of an issue. Thoughts? [/QUOTE]
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Yet another solution to the Minion Problem
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