Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Yet another Sorceror tweaking thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IndyPendant" data-source="post: 1249633" data-attributes="member: 8738"><p>This time however, I think I've got it. The following has been added to my House Rules file as a beta; I post it here to get the excellent responses I've come to expect from the posters here--both in support of my ideas, and when you guys rip me to shreds. : ) So, here it is. Tell me what you think.</p><p></p><p>Sorcerors in 3.5e are in my opinion the only class that wasn’t quite balanced. However, they are hardly the useless classes that (for example) rangers once were in 3.0e. Still, it is hard to refute that they are the weakest of all the ‘core’ classes now, whereas the rest of the classes have achieved as close a balance as they likely ever will. Therefore, I have initiated two main changes to the Sorceror class: Class Skills and Class Features.</p><p></p><p>Class Skills</p><p>The sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).</p><p>Skill Points at 1st Level: (4 + Int modifier) x 4.</p><p>Skill Points at Each Additional Level: 4 + Int modifier.</p><p></p><p>Class Features</p><p>Familiar: The sorceror no longer gets a familiar as a class feature.</p><p></p><p>1st level: Eschew Materials</p><p>Sorcerers gain their spells from innate, inborn power. Because of this, they have no need to worry about material components--they are, in essence, their own material components. A character with one sorceror level gains the feat Eschew Materials when casting sorceror spells. If a spell has more costly material components, the sorceror still does not need to obtain the material component; if he chooses, he may instead pay a price in experience points for casting the spell. The sorcerer then pays 1/25th of the gold-piece cost of the component in XP (minimum loss of 1 XP). Thus, if a sorcerer casts stoneskin, but does not possess the required 250 gp worth of diamond dust, the sorcerer instead pays 10 XP (250 divided by 25 is 10). Spells that already require an expenditure of experience points are handled normally, in addition to this ability. The sorceror chooses whether to use a material component or spend xp at the time each spell is cast, and any spells cast using this ability are not considered metamagically enhanced. </p><p></p><p>5th level: Heighten Spell</p><p>A character with five sorceror levels gains the feat Heighten Spell when casting sorceror spells. He can at will use a higher level spell slot for a lower level spell, as per the feat; in all ways, including save DC’s, it is then considered to be a spell of that level. Any spells cast using this ability are not considered to be metamagically enhanced.</p><p></p><p>10th level: Improved Counterspell</p><p>A character with ten sorceror levels gains the feat Improved Counterspell for sorceror spells.</p><p></p><p>15th level: Silent Spell</p><p>A character with fifteen sorceror levels gains the feat Silent Spell when casting sorceror spells. However, unlike the feat, a silenced spell does not use a spell slot one level higher, and any spells cast using this ability are not considered to be metamagically enhanced.</p><p></p><p>20th level: Still Spell</p><p>A character with twenty sorceror levels gains the feat Still Spell when casting sorceror spells. However, unlike the feat, a stilled spell does not use a spell slot one level higher, and any spells cast using this ability are not considered to be metamagically enhanced.</p><p></p><p><em>Edit: Switched the Silent Spell and Still Spell abilities.</em></p></blockquote><p></p>
[QUOTE="IndyPendant, post: 1249633, member: 8738"] This time however, I think I've got it. The following has been added to my House Rules file as a beta; I post it here to get the excellent responses I've come to expect from the posters here--both in support of my ideas, and when you guys rip me to shreds. : ) So, here it is. Tell me what you think. Sorcerors in 3.5e are in my opinion the only class that wasn’t quite balanced. However, they are hardly the useless classes that (for example) rangers once were in 3.0e. Still, it is hard to refute that they are the weakest of all the ‘core’ classes now, whereas the rest of the classes have achieved as close a balance as they likely ever will. Therefore, I have initiated two main changes to the Sorceror class: Class Skills and Class Features. Class Skills The sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha). Skill Points at 1st Level: (4 + Int modifier) x 4. Skill Points at Each Additional Level: 4 + Int modifier. Class Features Familiar: The sorceror no longer gets a familiar as a class feature. 1st level: Eschew Materials Sorcerers gain their spells from innate, inborn power. Because of this, they have no need to worry about material components--they are, in essence, their own material components. A character with one sorceror level gains the feat Eschew Materials when casting sorceror spells. If a spell has more costly material components, the sorceror still does not need to obtain the material component; if he chooses, he may instead pay a price in experience points for casting the spell. The sorcerer then pays 1/25th of the gold-piece cost of the component in XP (minimum loss of 1 XP). Thus, if a sorcerer casts stoneskin, but does not possess the required 250 gp worth of diamond dust, the sorcerer instead pays 10 XP (250 divided by 25 is 10). Spells that already require an expenditure of experience points are handled normally, in addition to this ability. The sorceror chooses whether to use a material component or spend xp at the time each spell is cast, and any spells cast using this ability are not considered metamagically enhanced. 5th level: Heighten Spell A character with five sorceror levels gains the feat Heighten Spell when casting sorceror spells. He can at will use a higher level spell slot for a lower level spell, as per the feat; in all ways, including save DC’s, it is then considered to be a spell of that level. Any spells cast using this ability are not considered to be metamagically enhanced. 10th level: Improved Counterspell A character with ten sorceror levels gains the feat Improved Counterspell for sorceror spells. 15th level: Silent Spell A character with fifteen sorceror levels gains the feat Silent Spell when casting sorceror spells. However, unlike the feat, a silenced spell does not use a spell slot one level higher, and any spells cast using this ability are not considered to be metamagically enhanced. 20th level: Still Spell A character with twenty sorceror levels gains the feat Still Spell when casting sorceror spells. However, unlike the feat, a stilled spell does not use a spell slot one level higher, and any spells cast using this ability are not considered to be metamagically enhanced. [i]Edit: Switched the Silent Spell and Still Spell abilities.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Yet another Sorceror tweaking thread
Top