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Yet another Sorceror tweaking thread
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 1264103" data-attributes="member: 9249"><p>I am in absolute agreement with Vahktang regarding skill points. Fighter, Cleric, and Wizard get 2 skill points per level. Sorcerors get two. (Yes, the Wizard gets more skill points total. This is, in my opinion, how it should be. Most of those skills will be Knowledge and Craft.)</p><p></p><p> I would remove Craft from the Sorcerors' skill list. Wizards are the main crafters of magic items-- Sorcerors' limited spell list likewise limits the kinds of items they can create, and they lack the bonus feats to spend on Item Creation feats.</p><p></p><p> In its place, I would add Use Magic Device. I would also add Bluff, Diplomacy, and Intimidate. I would not, however, add other Charisma based skills such as Gather Information, Perform, or Disguise. Those belong to the Rogue and Bard. (Who, by virtue of more skill points, have little to fear from the Sorceror on this account.) I would not add Sense Motive.</p><p></p><p> Instead of adding automatic metamagic (which becomes easily imbalanced), I would give Eschew Materials and one bloodline feat at first level, and, following the Wizard's bonus feat progression, the feats which use the bloodline feats as prerequisites. (See Dragon #311.)</p><p></p><p> I would remove the Familiar from the Sorceror. It is of roughly equal value to a feat, and I believe Eschew Materials and a Bloodline are equivalent to Scribe Scroll and a Familiar. Also, I believe that since the Sorceror is not as studious as the Wizard, and is far more socially inclined, they do not need (or desire) a supernatural companion as much as a Wizard does. Also, creating/summoning a Familiar seems to me more in line with the Wizard's studious approach to magic.</p><p></p><p> Then, I would say that the casting time adjustment of Quicken Spell overrides the casting time adjustment of using metamagic feats. I would leave the altered casting time in place, but I do not think it is balanced to deny Sorcerors the use of Quicken Spell, especially since they do not gain bonus feats to spend on metamagic. (And, since Haste no longer allows them to cast more than one spell per round.)</p><p></p><p> As a further note, I would add Draconic Bloodline to the list of prerequisites of the Dragon Disciple, so that non-draconic Sorcerors cannot qualify, and Bards must spend an extra feat to do so. I would compensate for this by designing similar Prestige Classes for the Half-Celestial, Half-Fiend, and various Half-Elemental templates. (Not sure what I'd do for Fey Bloodlines.)</p><p></p><p> I do not think, by any stretch of the imagination, that the Sorceror is underpowered. In most situations, if well played and well constructed, a Sorceror character is a viable character choice, and in many situations, more powerful than the Wizard. What the Sorceror lacks is a defined flavor, which makes him stand out more from the Wizard.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 1264103, member: 9249"] I am in absolute agreement with Vahktang regarding skill points. Fighter, Cleric, and Wizard get 2 skill points per level. Sorcerors get two. (Yes, the Wizard gets more skill points total. This is, in my opinion, how it should be. Most of those skills will be Knowledge and Craft.) I would remove Craft from the Sorcerors' skill list. Wizards are the main crafters of magic items-- Sorcerors' limited spell list likewise limits the kinds of items they can create, and they lack the bonus feats to spend on Item Creation feats. In its place, I would add Use Magic Device. I would also add Bluff, Diplomacy, and Intimidate. I would not, however, add other Charisma based skills such as Gather Information, Perform, or Disguise. Those belong to the Rogue and Bard. (Who, by virtue of more skill points, have little to fear from the Sorceror on this account.) I would not add Sense Motive. Instead of adding automatic metamagic (which becomes easily imbalanced), I would give Eschew Materials and one bloodline feat at first level, and, following the Wizard's bonus feat progression, the feats which use the bloodline feats as prerequisites. (See Dragon #311.) I would remove the Familiar from the Sorceror. It is of roughly equal value to a feat, and I believe Eschew Materials and a Bloodline are equivalent to Scribe Scroll and a Familiar. Also, I believe that since the Sorceror is not as studious as the Wizard, and is far more socially inclined, they do not need (or desire) a supernatural companion as much as a Wizard does. Also, creating/summoning a Familiar seems to me more in line with the Wizard's studious approach to magic. Then, I would say that the casting time adjustment of Quicken Spell overrides the casting time adjustment of using metamagic feats. I would leave the altered casting time in place, but I do not think it is balanced to deny Sorcerors the use of Quicken Spell, especially since they do not gain bonus feats to spend on metamagic. (And, since Haste no longer allows them to cast more than one spell per round.) As a further note, I would add Draconic Bloodline to the list of prerequisites of the Dragon Disciple, so that non-draconic Sorcerors cannot qualify, and Bards must spend an extra feat to do so. I would compensate for this by designing similar Prestige Classes for the Half-Celestial, Half-Fiend, and various Half-Elemental templates. (Not sure what I'd do for Fey Bloodlines.) I do not think, by any stretch of the imagination, that the Sorceror is underpowered. In most situations, if well played and well constructed, a Sorceror character is a viable character choice, and in many situations, more powerful than the Wizard. What the Sorceror lacks is a defined flavor, which makes him stand out more from the Wizard. [/QUOTE]
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