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Community
General Tabletop Discussion
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yet another spell point system - yeah, i know, but you should look at this one
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<blockquote data-quote="evilbob" data-source="post: 2545856" data-attributes="member: 9789"><p>Thanks, those are good suggestions. I've actually thought about ditching the sorc class altogether as well, but I still like the idea of a Cha-based caster that knows fewer spells total, but has more casts than a regular wizard - so I'm trying my best to save it.</p><p></p><p>I've also thought about making the cleric domain spells into spell-like abilities, but the problem there is that a "spell-like ability" is technically a different game mechanic, and that would mess with certain other rules (like metamagic). I also had no good way to recover spell-like abilities other than "per day," which is what I was trying to get away from in the beginning.</p><p></p><p>I do think that the wizard class may need a relative power boost compared to the devine casters. I may change his class spell pool to be (4 + mod) x level, or change the devine casters to 2 + mod.</p><p></p><p></p><p>Other ideas I've been toying with:</p><p></p><p>- Standard metamagic penalties apply to all casters except sorcs and bards (this helps to balance their loss of spontaneous casting exclusivity and still gives them a reason to be played).</p><p>- For sorcs and bards, spells cost 2 x spell level to cast. Instead of getting 3 x wizard's spell pool, sorcs get (6 + modifier) x level. Bards get (1 + modifer) x level.</p></blockquote><p></p>
[QUOTE="evilbob, post: 2545856, member: 9789"] Thanks, those are good suggestions. I've actually thought about ditching the sorc class altogether as well, but I still like the idea of a Cha-based caster that knows fewer spells total, but has more casts than a regular wizard - so I'm trying my best to save it. I've also thought about making the cleric domain spells into spell-like abilities, but the problem there is that a "spell-like ability" is technically a different game mechanic, and that would mess with certain other rules (like metamagic). I also had no good way to recover spell-like abilities other than "per day," which is what I was trying to get away from in the beginning. I do think that the wizard class may need a relative power boost compared to the devine casters. I may change his class spell pool to be (4 + mod) x level, or change the devine casters to 2 + mod. Other ideas I've been toying with: - Standard metamagic penalties apply to all casters except sorcs and bards (this helps to balance their loss of spontaneous casting exclusivity and still gives them a reason to be played). - For sorcs and bards, spells cost 2 x spell level to cast. Instead of getting 3 x wizard's spell pool, sorcs get (6 + modifier) x level. Bards get (1 + modifer) x level. [/QUOTE]
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Community
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*Pathfinder & Starfinder
yet another spell point system - yeah, i know, but you should look at this one
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