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Community
General Tabletop Discussion
*Pathfinder & Starfinder
yet another spell point system - yeah, i know, but you should look at this one
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<blockquote data-quote="Sadrik" data-source="post: 2547631" data-attributes="member: 14506"><p>Paladins and rangers should just be: (level - 4) x stat. </p><p>It gives them a few spell points and limits them appropriately.</p><p></p><p>IMO the sorcerer fills the same niche as the psion and I think combining the two into a single class would not be a bad thing. The problem I see (you do too) is their casting system is not unique enough from the wizard's and their spell list is the same to warrant their place. </p><p></p><p>Psion/sorcerers could be interesting if they had no spell points at all! They just have to make a spellcraft/psioncraft roll with a penalty equal to the level of spell you cast. As you cast more spells the penalties stack up. The penalties stay while the spell is active plus a number of minutes after equal to the spell level. The base DC is 15.</p><p></p><p>So, a first level sorcerer never runs out of spells. But, if he casts too many in succession he runs on empty (essentially) because his spellcraft roll becomes to difficult. For instance a 1st level sorcerer has a spellcraft skill of +10 (int +3, +4 ranks, and skill focus +3), he decides to cast magic missile for the first time and needs to roll a DC of 15 + 1 (for a level 1 spell) he needs to roll a 6 or better. Now the base DC jumps up to 16 and he casts another and he needs to roll a 7 or better, etc. Basically, the sorcerer/psion becomes a sort of more random endless battery.</p><p></p><p>Well, what do you think?</p><p></p><p>Edit: it might be better to start at DC 10 and then add your 3 x spell level so a 9th level spell would be DC 37 (10 + 27). This would make it more difficult to toss around multiple 9th level spells very easily even at high level.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2547631, member: 14506"] Paladins and rangers should just be: (level - 4) x stat. It gives them a few spell points and limits them appropriately. IMO the sorcerer fills the same niche as the psion and I think combining the two into a single class would not be a bad thing. The problem I see (you do too) is their casting system is not unique enough from the wizard's and their spell list is the same to warrant their place. Psion/sorcerers could be interesting if they had no spell points at all! They just have to make a spellcraft/psioncraft roll with a penalty equal to the level of spell you cast. As you cast more spells the penalties stack up. The penalties stay while the spell is active plus a number of minutes after equal to the spell level. The base DC is 15. So, a first level sorcerer never runs out of spells. But, if he casts too many in succession he runs on empty (essentially) because his spellcraft roll becomes to difficult. For instance a 1st level sorcerer has a spellcraft skill of +10 (int +3, +4 ranks, and skill focus +3), he decides to cast magic missile for the first time and needs to roll a DC of 15 + 1 (for a level 1 spell) he needs to roll a 6 or better. Now the base DC jumps up to 16 and he casts another and he needs to roll a 7 or better, etc. Basically, the sorcerer/psion becomes a sort of more random endless battery. Well, what do you think? Edit: it might be better to start at DC 10 and then add your 3 x spell level so a 9th level spell would be DC 37 (10 + 27). This would make it more difficult to toss around multiple 9th level spells very easily even at high level. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
yet another spell point system - yeah, i know, but you should look at this one
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