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yet another spell point system - yeah, i know, but you should look at this one
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<blockquote data-quote="evilbob" data-source="post: 2548817" data-attributes="member: 9789"><p>What's interesting is that I had thought about doing Palys/Rangers as (modifier + 0) x (level -3). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The only problem here is that after running the numbers, your Wisdom modifier becomes <em>way </em>too important. Someone with a 14 is a pretty lousy caster, while someone with a 16 is pretty darn good. An 18 means you're a way better caster than the spells per day kind listed in the book, and a 12 means you might as well forget about it. There needs to be a way to "normalize" this, and place less emphasis on the modifier - but as soon as you start doing things like saying, "Wisdom mod / 2," you suddenly make 14 and 18 amazing and 12 and 16 are pointless. (Min/maxing becomes even worse.) The system just doesn't scale well to very small numbers, or at least I haven't figured out a good mechanic to do that. As I said, I'm still having a hard time with these classes, and it might be easier for playtesting to run caster-less rangers and palys.</p><p></p><p>As for the sorc ideas, I think they're good but they're really just too far out of the scope of what I was trying to do here. What I really want is a spell-point system that can litterally be laid right on top of the existing d20 structure, changing as little as possible. I am already cringing at the idea that sorcs will need to get a few extra feats or something just to maintain balance; I think I'd rather scrap them altogether rather than invent an entirely new way to cast all spells. (I'm also not a big psionics fan, so merging those two worlds together does not appeal to me, either.) I'm also not a big fan of randomness in ability to cast spells, even for a sorc - I'd rather know that I have a limit, even if that limit is flexible - but thinking along those lines is not a bad idea... Perhaps sorcs (in order to maintain their difference from wizards) do have some randomness in their casting, or at least their SP regeneration... We'll see. (Maybe sorcs have the same number of spell points as a wizard, but they regain 1d4 every round? Something like that, perhaps... EDIT: Actually, that would be a terrible system that was too powerful at low levels and worthless at high levels, but it's not a bad train of thought...)</p></blockquote><p></p>
[QUOTE="evilbob, post: 2548817, member: 9789"] What's interesting is that I had thought about doing Palys/Rangers as (modifier + 0) x (level -3). :) The only problem here is that after running the numbers, your Wisdom modifier becomes [I]way [/I]too important. Someone with a 14 is a pretty lousy caster, while someone with a 16 is pretty darn good. An 18 means you're a way better caster than the spells per day kind listed in the book, and a 12 means you might as well forget about it. There needs to be a way to "normalize" this, and place less emphasis on the modifier - but as soon as you start doing things like saying, "Wisdom mod / 2," you suddenly make 14 and 18 amazing and 12 and 16 are pointless. (Min/maxing becomes even worse.) The system just doesn't scale well to very small numbers, or at least I haven't figured out a good mechanic to do that. As I said, I'm still having a hard time with these classes, and it might be easier for playtesting to run caster-less rangers and palys. As for the sorc ideas, I think they're good but they're really just too far out of the scope of what I was trying to do here. What I really want is a spell-point system that can litterally be laid right on top of the existing d20 structure, changing as little as possible. I am already cringing at the idea that sorcs will need to get a few extra feats or something just to maintain balance; I think I'd rather scrap them altogether rather than invent an entirely new way to cast all spells. (I'm also not a big psionics fan, so merging those two worlds together does not appeal to me, either.) I'm also not a big fan of randomness in ability to cast spells, even for a sorc - I'd rather know that I have a limit, even if that limit is flexible - but thinking along those lines is not a bad idea... Perhaps sorcs (in order to maintain their difference from wizards) do have some randomness in their casting, or at least their SP regeneration... We'll see. (Maybe sorcs have the same number of spell points as a wizard, but they regain 1d4 every round? Something like that, perhaps... EDIT: Actually, that would be a terrible system that was too powerful at low levels and worthless at high levels, but it's not a bad train of thought...) [/QUOTE]
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Community
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yet another spell point system - yeah, i know, but you should look at this one
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