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Yet another Stealth post
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<blockquote data-quote="AngelBob" data-source="post: 4355394" data-attributes="member: 36312"><p>I completely agree! But I also believe that no usage of a skill should ever be a forgone conclusion unless you are THAT GOOD. I mean, Master McStealthFu, the Epic Ninja should KNOW that he is sneaking past those dumb goblins, but Stabby McGee, Level 2 Halfling Rogue should not, even in combat. </p><p></p><p>I don't argue that a +1 is a relatively minor impact on the real chances of stealthing, and that that trained modifier is BY FAR the biggest. But I think their needs to be a happy medium. Something that encourages intelligent use of stealth, but without GADS of dice and bookkeeping OR Auto-successes.</p><p></p><p>I completely agree that 75% should be a good benchmark for Rogues Sneak-Attacking. However, I really believe it needs to NEVER be a gimme. Bluff isn't, Flanking isn't (And is dangerous!). I think that stealth is SAFER than flanking (Your far away AND hidden), and can be done more often and with less resource drain than Bluff.</p><p></p><p>So what is the balance against these two methods? Lets analyse!</p><p></p><p>FLANKING</p><p>- Is more dangerous (No defense bonus, up in the thick of things)</p><p>- Cannot be relied on (Allies will not always be there to provide it)</p><p>+ No roll necessary to achieve CA</p><p>+ No Resource loss (No action to achieve)</p><p></p><p>BLUFF</p><p>- Resource loss (Standard Action, Encounter Power)</p><p>- Roll necessary (Insight vs. Bluff)</p><p>+ Can be done with NO Setup (No reliance on any conditions)</p><p></p><p>STEALTH (AS WRITTEN)</p><p>+ No resource loss (No action, attached to an action)</p><p>+ Defensive/Not Dangerous (Defense bonus, out of the way, Hidden)</p><p>+ Can be MOSTLY relied on (Concealment/cover generally available, can be done every turn)</p><p>- Roll necessary (Though far too many)</p><p></p><p>I believe that stealth needs to be brought in line with these other self motivated actions to gain it.</p><p></p><p>Lets brainstorm, peeps!</p></blockquote><p></p>
[QUOTE="AngelBob, post: 4355394, member: 36312"] I completely agree! But I also believe that no usage of a skill should ever be a forgone conclusion unless you are THAT GOOD. I mean, Master McStealthFu, the Epic Ninja should KNOW that he is sneaking past those dumb goblins, but Stabby McGee, Level 2 Halfling Rogue should not, even in combat. I don't argue that a +1 is a relatively minor impact on the real chances of stealthing, and that that trained modifier is BY FAR the biggest. But I think their needs to be a happy medium. Something that encourages intelligent use of stealth, but without GADS of dice and bookkeeping OR Auto-successes. I completely agree that 75% should be a good benchmark for Rogues Sneak-Attacking. However, I really believe it needs to NEVER be a gimme. Bluff isn't, Flanking isn't (And is dangerous!). I think that stealth is SAFER than flanking (Your far away AND hidden), and can be done more often and with less resource drain than Bluff. So what is the balance against these two methods? Lets analyse! FLANKING - Is more dangerous (No defense bonus, up in the thick of things) - Cannot be relied on (Allies will not always be there to provide it) + No roll necessary to achieve CA + No Resource loss (No action to achieve) BLUFF - Resource loss (Standard Action, Encounter Power) - Roll necessary (Insight vs. Bluff) + Can be done with NO Setup (No reliance on any conditions) STEALTH (AS WRITTEN) + No resource loss (No action, attached to an action) + Defensive/Not Dangerous (Defense bonus, out of the way, Hidden) + Can be MOSTLY relied on (Concealment/cover generally available, can be done every turn) - Roll necessary (Though far too many) I believe that stealth needs to be brought in line with these other self motivated actions to gain it. Lets brainstorm, peeps! [/QUOTE]
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