BubbaBrown
First Post
I've been working on this tabletop RPG system on and off for some time. It's the summary of my efforts to explore a few concepts that has worked well enough in a few playtests. It originally was paired with a setting, then I stripped it away from the setting to let it grow in it's own. It's a bit of a departure from the standard fare and may seem a bit out of place. I'm trying to get development moved along further, but I require more input from those that aren't myself. I'm trying to find the gaps and glitches, but I'm too close to the source and can't see them well. So, I'm looking for brave folk to give the documents a once over and see if there are any glaring problems. The tentative name of the system is "D10/0", since it only uses d10's and d100's.
Here's a few key points for the curious.
Genre-Neutral: Doesn't overly favor an particular genre.
Platform style rule set: Instead of writing rules for everything, get the basics and leave anchor points for the rest to be built to a setting's preference.
Fine Grain Character customization that tries not to get too cumbersome.
Attributes that are significant no matter the character. Some may be less pertinent than others, but there should be some hesitation before emptying out an attribute.
Modular design using components that can relate to each other without muddying the waters.
Branching Skill System using granted root skills that branch out with weighted costs.
Character advancement that doesn't rely upon "the next level", but finer grain methods of character improvement along with GM granted skill improvements for great feats.
There's a few other experimental bits in the system, but these stick out right now.
So here's the link to the page with the D10/0 System Reference Document: RPG Projects
Fair warning: D10/0 is a beta document. The setting Saecula Mutata is an alpha.
Any thoughts or comments are appreciated. I'm trying to get the system reference document fairly solid before anything else and get any gaps of knowledge filled in. So, if you find any missing bits, I need to hear about it.
Here's a few key points for the curious.
Genre-Neutral: Doesn't overly favor an particular genre.
Platform style rule set: Instead of writing rules for everything, get the basics and leave anchor points for the rest to be built to a setting's preference.
Fine Grain Character customization that tries not to get too cumbersome.
Attributes that are significant no matter the character. Some may be less pertinent than others, but there should be some hesitation before emptying out an attribute.
Modular design using components that can relate to each other without muddying the waters.
Branching Skill System using granted root skills that branch out with weighted costs.
Character advancement that doesn't rely upon "the next level", but finer grain methods of character improvement along with GM granted skill improvements for great feats.
There's a few other experimental bits in the system, but these stick out right now.
So here's the link to the page with the D10/0 System Reference Document: RPG Projects
Fair warning: D10/0 is a beta document. The setting Saecula Mutata is an alpha.
Any thoughts or comments are appreciated. I'm trying to get the system reference document fairly solid before anything else and get any gaps of knowledge filled in. So, if you find any missing bits, I need to hear about it.