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Yet another take on AC
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<blockquote data-quote="Greensnakedrex" data-source="post: 5968968" data-attributes="member: 6692368"><p>I love the idea of a Combat Rating that scales with level. That is great thinking!</p><p>DR is tough to balance and gets wonky when applied to abstract hit points. I propose we link DR with a very basic wounds system- based in CON.</p><p></p><p>Con score = how many wounds you can take. Negative hp, falling damage, life drain, all go to wounds. Every point of wounds you have reduces your maximum HP total. Magical healing or slow mundane healing are the only way to recover wounds. This is a very basic mechanic that allows for abstraction for HP. No need for death spiral, falling unconscious, and so forth.</p><p></p><p>Now we can set up DR for armors. I was thinking of using durability. For example chain mail can have a durability of 2. You can use a point of durability to reduce wounds taken from a single source by half, or to turn a critical hit into a regular hit. Once the durability has been used, the armor must be repaired.</p><p></p><p>I say use the Combat Rating, but I think that armor should still give a bonus to AC, but it should be about half of what the AC bonus was in previous editions, but coupled with DR.</p></blockquote><p></p>
[QUOTE="Greensnakedrex, post: 5968968, member: 6692368"] I love the idea of a Combat Rating that scales with level. That is great thinking! DR is tough to balance and gets wonky when applied to abstract hit points. I propose we link DR with a very basic wounds system- based in CON. Con score = how many wounds you can take. Negative hp, falling damage, life drain, all go to wounds. Every point of wounds you have reduces your maximum HP total. Magical healing or slow mundane healing are the only way to recover wounds. This is a very basic mechanic that allows for abstraction for HP. No need for death spiral, falling unconscious, and so forth. Now we can set up DR for armors. I was thinking of using durability. For example chain mail can have a durability of 2. You can use a point of durability to reduce wounds taken from a single source by half, or to turn a critical hit into a regular hit. Once the durability has been used, the armor must be repaired. I say use the Combat Rating, but I think that armor should still give a bonus to AC, but it should be about half of what the AC bonus was in previous editions, but coupled with DR. [/QUOTE]
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Yet another take on AC
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