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Yet another take on AC
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<blockquote data-quote="B.T." data-source="post: 5969116" data-attributes="member: 84465"><p><strong><span style="font-size: 15px">No.</span></strong></p><p></p><p><strong><span style="font-size: 15px">No.</span></strong></p><p></p><p><strong><span style="font-size: 15px">No.</span></strong></p><p></p><p><strong><span style="font-size: 15px">No.</span></strong></p><p> </p><p>To elaborate on why this is all "no": </p><p> </p><p>First of all, the AC system you suggested is not AC. It's <em>a</em> system, one that is probably quite workable. But it's not how D&D has ever worked and it adds another layer of complexity to the game.</p><p> </p><p>Second of all, scaling defense is right out. The developers have specifically said one of their design goals is to throw thirty orcs at high-level players as a legitimate threat. Boosting AC by any amount is going to completely wreck that design goal because it will mean that orcs are going to hit less and less often, until they can't hit at all.</p><p> </p><p>Third of all, scaling bonuses at different rates like you suggested results in very messy math later on.</p></blockquote><p></p>
[QUOTE="B.T., post: 5969116, member: 84465"] [b][SIZE=4]No.[/SIZE][/b] [b][SIZE=4]No.[/SIZE][/b] [b][SIZE=4]No.[/SIZE][/b] [b][SIZE=4]No.[/SIZE][/b] To elaborate on why this is all "no": First of all, the AC system you suggested is not AC. It's [i]a[/i] system, one that is probably quite workable. But it's not how D&D has ever worked and it adds another layer of complexity to the game. Second of all, scaling defense is right out. The developers have specifically said one of their design goals is to throw thirty orcs at high-level players as a legitimate threat. Boosting AC by any amount is going to completely wreck that design goal because it will mean that orcs are going to hit less and less often, until they can't hit at all. Third of all, scaling bonuses at different rates like you suggested results in very messy math later on. [/QUOTE]
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Yet another take on AC
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