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Yet another take on AC
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5969183" data-attributes="member: 710"><p>I am not sure if this can deal with the design goal that low monsters can remain a threat in numbers? (That's what bounded accuracy enables).</p><p></p><p>Besides, substraction sucks. It's almost always better if you just make a comparison "is this number bigger". So you add more complexity and "harder" math operations to the game.</p><p></p><p>There has also be no edition of D&D where armor provided damage reduction. Sure, there were supplements, but it was never part of the core experience. This is the all-inclusive edition of D&D for all previous editions of D&D, not the "innovate D&D with entirely new features". It's about getting the core experiences of the past D&D editions right, and that just doesn't include armor giving damage reduction.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5969183, member: 710"] I am not sure if this can deal with the design goal that low monsters can remain a threat in numbers? (That's what bounded accuracy enables). Besides, substraction sucks. It's almost always better if you just make a comparison "is this number bigger". So you add more complexity and "harder" math operations to the game. There has also be no edition of D&D where armor provided damage reduction. Sure, there were supplements, but it was never part of the core experience. This is the all-inclusive edition of D&D for all previous editions of D&D, not the "innovate D&D with entirely new features". It's about getting the core experiences of the past D&D editions right, and that just doesn't include armor giving damage reduction. [/QUOTE]
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