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*Pathfinder & Starfinder
Yet another take on AC
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<blockquote data-quote="Stormonu" data-source="post: 5969187" data-attributes="member: 52734"><p>How about flipping this on its head?</p><p></p><p>Yes, armor grants you some bonus to AC.</p><p></p><p>It also grants you extra HP, perhaps based on level and/or quality of the armor (or a class ability - that'd be one way to make a plate-armored wizard never be as good as a fighter in plate). Think of it as "durability" - it doesn't heal and you either have to fix or replace it over time.</p><p></p><p>No need for DR where you keep subtracting from the damage you deal or risk scaling DR so you become invulnerable at some point to puny orcs. It's just extra HP, so while you may last longer, you still can be worn down.</p><p></p><p>So for example, a suit of leather armor grants AC 12. Lets say this particular suit of armor has 8 hit points. When you take damage, you can either scratch it off you hit points, or you can remove it from the armor. When it's time to heal, the cleric can heal the wounds you took directly to you HP. If you want to get back the HP your armor soaked, you need to take it to the local blacksmith and fix it, or buy a new suit. Looting a dead enemy's armor would likely be infeasible because, with their life on the line, they let the armor soak all the damage (and the DM can assume the armor HP was baked into the monster's HP).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5969187, member: 52734"] How about flipping this on its head? Yes, armor grants you some bonus to AC. It also grants you extra HP, perhaps based on level and/or quality of the armor (or a class ability - that'd be one way to make a plate-armored wizard never be as good as a fighter in plate). Think of it as "durability" - it doesn't heal and you either have to fix or replace it over time. No need for DR where you keep subtracting from the damage you deal or risk scaling DR so you become invulnerable at some point to puny orcs. It's just extra HP, so while you may last longer, you still can be worn down. So for example, a suit of leather armor grants AC 12. Lets say this particular suit of armor has 8 hit points. When you take damage, you can either scratch it off you hit points, or you can remove it from the armor. When it's time to heal, the cleric can heal the wounds you took directly to you HP. If you want to get back the HP your armor soaked, you need to take it to the local blacksmith and fix it, or buy a new suit. Looting a dead enemy's armor would likely be infeasible because, with their life on the line, they let the armor soak all the damage (and the DM can assume the armor HP was baked into the monster's HP). [/QUOTE]
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Yet another take on AC
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