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Yet Another Take on Duelist as a Core Class
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<blockquote data-quote="harmyn" data-source="post: 1705786" data-attributes="member: 13511"><p>Khaalis, thanks for the imput.</p><p></p><p></p><p></p><p>I did some math and played about it a bit. you are right, the way I have it is too potent. If you had broken stats it would be possible for a human to start with an AC 22 and a halfling with an AC of 24 (if you have 2 18's, and I did say it was a broken or at least <em>very lucky </em> character. Going with the No Armor option is something I wasn't certain about either though.</p><p></p><p>How about an improving AC similar to the monk's but limited to being a bonus in melee combat and when not flat footed. Kind of like +1 at 1st level, +2 at 5th level and so on up to +5 at 20? Could be a bit more manageable that way. What do you think?</p><p>____________________________</p><p></p><p></p><p></p><p>My only issue with Precise Strike is that while it does limit the type of weapon used (basically a rapier or Shortsword and possibly an elven thinblade), and only 1 weapon, they get it to EVERY attack. not just when the opponent is flat-footed or denied dex. I think over the long run the damage done would be at least as great with Precise Strike. But that's MHO.</p><p>____________________________________</p><p></p><p></p><p></p><p>You do have a point on this. What about another limitation. That you can only be threatened by 1 opponent per +1 to use it effectively (and possibly that no other can be attacking them because the loner nature of the duelist fighting style gets disrupted by others "aiding" him. Also the opponent should probably be within 1 size category of the character using the ability. could that do the trick. </p><p></p><p>This could explain why duelists are great in single combat but start to fall apart when engaged in more standard tactical/group combat situations.</p><p>________________________________________</p><p></p><p></p><p></p><p>The virtual feat could do the trick. just not sure about it. In some ways it limits the bonus, but in other ways it makes it even more potent. This will require more thought.</p><p></p><p>And the DC should be 10+ now that you point that out. Its more in line with all other stuff like that, concentration checks and other bits of what-not.</p><p></p><p></p><p></p><p><em><strong>*DOH!?!@!*</strong></em></p><p></p><p>I knew there was something I was forgetting about. Me'thinks I should watch my language more carefully. That is open to much more abuse. Power works in theory right but the bad wording does open up that loop hole for the mac trucks to drive right on thru. Good Catch.</p><p>______________________________________</p><p></p><p>On the last part, I just am not at all pleased with the dangersense feat. But I did add two more prereq's for the other I'm thinking. Also requires Alertness and Improved Initiative. Alertness is iffy, a great many I know really despise it, might just make it improved init, but I could be mean. more to think aobut.</p><p>__________________________________________</p><p></p><p>Been busy, first chance to sit down and respond to your suggestions. I thank you for your time and critique. all is appreciated and needed. Let me know what you think of my thoughts for change. I welcome all thoughts and ideas.</p><p></p><p>Thanks to all who take the time to look it over and I am always open to more ideas.</p></blockquote><p></p>
[QUOTE="harmyn, post: 1705786, member: 13511"] Khaalis, thanks for the imput. I did some math and played about it a bit. you are right, the way I have it is too potent. If you had broken stats it would be possible for a human to start with an AC 22 and a halfling with an AC of 24 (if you have 2 18's, and I did say it was a broken or at least [I]very lucky [/I] character. Going with the No Armor option is something I wasn't certain about either though. How about an improving AC similar to the monk's but limited to being a bonus in melee combat and when not flat footed. Kind of like +1 at 1st level, +2 at 5th level and so on up to +5 at 20? Could be a bit more manageable that way. What do you think? ____________________________ My only issue with Precise Strike is that while it does limit the type of weapon used (basically a rapier or Shortsword and possibly an elven thinblade), and only 1 weapon, they get it to EVERY attack. not just when the opponent is flat-footed or denied dex. I think over the long run the damage done would be at least as great with Precise Strike. But that's MHO. ____________________________________ You do have a point on this. What about another limitation. That you can only be threatened by 1 opponent per +1 to use it effectively (and possibly that no other can be attacking them because the loner nature of the duelist fighting style gets disrupted by others "aiding" him. Also the opponent should probably be within 1 size category of the character using the ability. could that do the trick. This could explain why duelists are great in single combat but start to fall apart when engaged in more standard tactical/group combat situations. ________________________________________ The virtual feat could do the trick. just not sure about it. In some ways it limits the bonus, but in other ways it makes it even more potent. This will require more thought. And the DC should be 10+ now that you point that out. Its more in line with all other stuff like that, concentration checks and other bits of what-not. [I][B]*DOH!?!@!*[/B][/I] I knew there was something I was forgetting about. Me'thinks I should watch my language more carefully. That is open to much more abuse. Power works in theory right but the bad wording does open up that loop hole for the mac trucks to drive right on thru. Good Catch. ______________________________________ On the last part, I just am not at all pleased with the dangersense feat. But I did add two more prereq's for the other I'm thinking. Also requires Alertness and Improved Initiative. Alertness is iffy, a great many I know really despise it, might just make it improved init, but I could be mean. more to think aobut. __________________________________________ Been busy, first chance to sit down and respond to your suggestions. I thank you for your time and critique. all is appreciated and needed. Let me know what you think of my thoughts for change. I welcome all thoughts and ideas. Thanks to all who take the time to look it over and I am always open to more ideas. [/QUOTE]
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