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Yet Another Take on Searching, Passive Perception etc
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<blockquote data-quote="iserith" data-source="post: 7210424" data-attributes="member: 97077"><p>Thanks for the mention!</p><p></p><p></p><p></p><p>I do Keeping Watch as traps and monsters (basically "dangers"), but I've thought about doing monsters separately from secret doors/traps. So I'd be interested in hearing what the impact on actual play is. The Mapping options seems like it could work well in the VTT format. What I generally do is make Mapping worth gold from selling or trading the source map (not copies). I outlined some other options in this post <a href="http://www.enworld.org/forum/showthread.php?576902-Passive-Checks-as-Ersatz-quot-Take-10-quot&p=7205858&viewfull=1#post7205858" target="_blank">here</a>. This can vary from game to game, depending on what's important in that campaign.</p><p></p><p></p><p></p><p>Here it seems like there might be a little more prep to stick to what you've outlined here for determining DCs and gated information, if I'm reading you right. That might not be a concern for you however - I just prefer less prep. Sometimes I do no XP for wandering monsters (depends on campaign), but definitely no treasure. It definitely works as a trade-off players can understand: "Do I spend time doing this thing at the risk of a no-XP, no-gold combat?" And when they are low on resources, some real tension can be created considering this trade-off and waiting to see the result of the wandering monster check...</p><p></p><p></p><p></p><p>It looks like it will work to achieve your goals. I'd like to hear how it goes in actual play.</p></blockquote><p></p>
[QUOTE="iserith, post: 7210424, member: 97077"] Thanks for the mention! I do Keeping Watch as traps and monsters (basically "dangers"), but I've thought about doing monsters separately from secret doors/traps. So I'd be interested in hearing what the impact on actual play is. The Mapping options seems like it could work well in the VTT format. What I generally do is make Mapping worth gold from selling or trading the source map (not copies). I outlined some other options in this post [URL="http://www.enworld.org/forum/showthread.php?576902-Passive-Checks-as-Ersatz-quot-Take-10-quot&p=7205858&viewfull=1#post7205858"]here[/URL]. This can vary from game to game, depending on what's important in that campaign. Here it seems like there might be a little more prep to stick to what you've outlined here for determining DCs and gated information, if I'm reading you right. That might not be a concern for you however - I just prefer less prep. Sometimes I do no XP for wandering monsters (depends on campaign), but definitely no treasure. It definitely works as a trade-off players can understand: "Do I spend time doing this thing at the risk of a no-XP, no-gold combat?" And when they are low on resources, some real tension can be created considering this trade-off and waiting to see the result of the wandering monster check... It looks like it will work to achieve your goals. I'd like to hear how it goes in actual play. [/QUOTE]
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