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Yet Another Take on Searching, Passive Perception etc
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<blockquote data-quote="Tony Vargas" data-source="post: 7210583" data-attributes="member: 996"><p>2-4 all bear directly on 1, and are probably as close as you can reasonably get. For instance, perception useful but not a tax means balancing skills and the ways you call for their use such that there aren't obvious-best choices, either at chargen not in play. Good luck with that.</p><p> 1-4: PP, IMHO, should be viewed as a DM tool. It helps you decide who should notice things /that you want noticed/, anyway - you can take this as far as describing the same things differently to different players depending on the PCs respective PPs and other skills, bacgrounds, etc. It gives you a DC to roll stealth &c against when you need to resolve uncertainty (behind the screen), without tipping off your players.</p><p>You shouldn't ever bother comparing PP to a DC, either call for a check if the players actions would suggest a possibility of noticing something, or roll an appropriate check vs the passive score if there's no such action.</p><p></p><p>6,7,9 gives a straightforward logistical challenge of time resource & risk vs potential to find something. An hour-long search by one PC might be an opportunity for others to rest, too.</p><p></p><p>8) can lead to 'pixel bitching,' as players realize they can skip search mechanics that may not be in their favor by just getting more explicit in their action declarations..</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7210583, member: 996"] 2-4 all bear directly on 1, and are probably as close as you can reasonably get. For instance, perception useful but not a tax means balancing skills and the ways you call for their use such that there aren't obvious-best choices, either at chargen not in play. Good luck with that. 1-4: PP, IMHO, should be viewed as a DM tool. It helps you decide who should notice things /that you want noticed/, anyway - you can take this as far as describing the same things differently to different players depending on the PCs respective PPs and other skills, bacgrounds, etc. It gives you a DC to roll stealth &c against when you need to resolve uncertainty (behind the screen), without tipping off your players. You shouldn't ever bother comparing PP to a DC, either call for a check if the players actions would suggest a possibility of noticing something, or roll an appropriate check vs the passive score if there's no such action. 6,7,9 gives a straightforward logistical challenge of time resource & risk vs potential to find something. An hour-long search by one PC might be an opportunity for others to rest, too. 8) can lead to 'pixel bitching,' as players realize they can skip search mechanics that may not be in their favor by just getting more explicit in their action declarations.. [/QUOTE]
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