Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Yet Another Take on Searching, Passive Perception etc
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obreon" data-source="post: 7210961" data-attributes="member: 6815225"><p>Well, to me it seems like simply perceiving something by looking around a room is a function of your skills of attention, observation and visual recall/association. But in the end you can't see what isn't visible. So searching a room involves interacting with it - moving objects to make visible what is hidden, moving around to see parts you previously couldn't (or could only see in insufficient detail); while it too involves visual acuity, it also involves a lot of abstract spatial reasoning and double-guessing of whoever might have been hiding something in the space. The first is Wisdom (Perception) (by the twisted logic of D&D "Wisdom"); while the second is Intelligence (Search) - except that it isn't in DnD5e! I think this goes some way to accounting for why many people end up twisting the definition of Investigation to be more like the old Search skill. In the end it's not a huge deal.</p><p></p><p></p><p></p><p>Yeah, this is exactly where I struggle with it. The statement of the fictional action already includes the conclusion of the deduction; the player has already made the important logical leap ("there could be a secret door here because there's water coming from somewhere there shouldn't be") - and all the character can now do is test that hypothesis against the physical information available. I think this is clear when you ask the question: 'What exactly is the character _doing_ in the fiction while they "deduce"'? I don't see what they can actually be reasoning about. Really, all that can move the situation on are things like:</p><ul> <li data-xf-list-type="ul"> Tapping the walls</li> <li data-xf-list-type="ul"> Examining the flow of water more carefully</li> <li data-xf-list-type="ul"> Looking for seams/hinges/opening mechanisms</li> </ul><p></p><p>... and to me those all sound like "Searching" - intelligently directed examination of the environment to gather evidence - rather than "deduction"; and I don't really see how they represent a significantly different skill from any other type of searching in the game. The real "deduction" came much earlier - when the presence of water implied a space from which it might have flowed - and "rolling to see what your character thinks" is a form of play that has never worked well for me.</p><p></p><p>It might sound like semantic nitpicking, but I think the failure of these skills to map well onto our everyday model of how we mentally interact with the world goes a long way towards explaining why they generate so much debate.</p></blockquote><p></p>
[QUOTE="Obreon, post: 7210961, member: 6815225"] Well, to me it seems like simply perceiving something by looking around a room is a function of your skills of attention, observation and visual recall/association. But in the end you can't see what isn't visible. So searching a room involves interacting with it - moving objects to make visible what is hidden, moving around to see parts you previously couldn't (or could only see in insufficient detail); while it too involves visual acuity, it also involves a lot of abstract spatial reasoning and double-guessing of whoever might have been hiding something in the space. The first is Wisdom (Perception) (by the twisted logic of D&D "Wisdom"); while the second is Intelligence (Search) - except that it isn't in DnD5e! I think this goes some way to accounting for why many people end up twisting the definition of Investigation to be more like the old Search skill. In the end it's not a huge deal. Yeah, this is exactly where I struggle with it. The statement of the fictional action already includes the conclusion of the deduction; the player has already made the important logical leap ("there could be a secret door here because there's water coming from somewhere there shouldn't be") - and all the character can now do is test that hypothesis against the physical information available. I think this is clear when you ask the question: 'What exactly is the character _doing_ in the fiction while they "deduce"'? I don't see what they can actually be reasoning about. Really, all that can move the situation on are things like: [LIST] [*] Tapping the walls [*] Examining the flow of water more carefully [*] Looking for seams/hinges/opening mechanisms [/LIST] ... and to me those all sound like "Searching" - intelligently directed examination of the environment to gather evidence - rather than "deduction"; and I don't really see how they represent a significantly different skill from any other type of searching in the game. The real "deduction" came much earlier - when the presence of water implied a space from which it might have flowed - and "rolling to see what your character thinks" is a form of play that has never worked well for me. It might sound like semantic nitpicking, but I think the failure of these skills to map well onto our everyday model of how we mentally interact with the world goes a long way towards explaining why they generate so much debate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Yet Another Take on Searching, Passive Perception etc
Top