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Yet another thread on Mortality and Death in 4E
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<blockquote data-quote="sabrinathecat" data-source="post: 6169027" data-attributes="member: 89838"><p>I'm sure this has been discussed before.</p><p></p><p>Since 4E came out, our group has had very few deaths compared to previous editions. Most of those were unlucky combinations of die rolls at 1st level. Aside from that, we had a Roc pick up a fighter and drop him 200 feet, an assassin that thought he was charging into 3 artillery Gnolls who were actually skirmishers, and my warlock who was trying to delay the arrival of the second half of a double-encounter. The fighter was raised, the assassin replaced because the player didn't care for the class mechanics, and the warlock came back as a revenant.</p><p></p><p>Last night, we had a true fatality.</p><p>Ar the lvl 14 Barbarian Warforged was struck down by a TangleFiend and three Everblight Elven Soldiers of the Vernal Court. With some help from a Gremlin. Tangle Fiend had a minor action attack that tripped and proned (in theory, could have tripped two people in a round and then...) and as a standard action could attack with all 4 claws, each of which would do +2d6 vs prone targets. Ar took the brunt of this creature for 3 rounds. The Gremlin would daze (burst </p><p>2 save ends, recharge on a 6--worked 3 times) and dominate (save ends) at will.</p><p>Rondel the Dwarf NPC Ranger flubbed his perception roll and did not realize how badly damaged Ar was, and thus did not act to stabilize the mortally wounded Warforged.</p><p>Ar clung to life for 6 rounds before failing his 3rd death save.</p><p>It is really hard to kill a character in 4e, especially after 1st level. Most of the party was lvl13. The Barbarian was 14. The monsters were 13 except for the Gremlin who was 17. I had scaled the encounter for the full party of five, but in round 2, one of the players had to leave for family activities, and the fight was already on--otherwise I would have used the lvl7 Gremlin.</p><p>The campaign was known as All-Strikers, because that's what everyone wanted to play. Even throwing lvl+4 encounters at them, they tore through most of them with short, brutal efficiency. Per the rules agreed upon at the beginning of the campaign, the party of All Strikers will finally have a leader. Next character to die will be replaced by a defender. Killing the next PC will be a little harder to do with a leader in the party, but I am up for the challenge. Not as a nasty DM, but just to see if it can be done.</p><p></p><p>Death and failure should be consequences, but not the only consequences of players risking their lives and breaking into other people's homes to murder them and take their stuff.</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6169027, member: 89838"] I'm sure this has been discussed before. Since 4E came out, our group has had very few deaths compared to previous editions. Most of those were unlucky combinations of die rolls at 1st level. Aside from that, we had a Roc pick up a fighter and drop him 200 feet, an assassin that thought he was charging into 3 artillery Gnolls who were actually skirmishers, and my warlock who was trying to delay the arrival of the second half of a double-encounter. The fighter was raised, the assassin replaced because the player didn't care for the class mechanics, and the warlock came back as a revenant. Last night, we had a true fatality. Ar the lvl 14 Barbarian Warforged was struck down by a TangleFiend and three Everblight Elven Soldiers of the Vernal Court. With some help from a Gremlin. Tangle Fiend had a minor action attack that tripped and proned (in theory, could have tripped two people in a round and then...) and as a standard action could attack with all 4 claws, each of which would do +2d6 vs prone targets. Ar took the brunt of this creature for 3 rounds. The Gremlin would daze (burst 2 save ends, recharge on a 6--worked 3 times) and dominate (save ends) at will. Rondel the Dwarf NPC Ranger flubbed his perception roll and did not realize how badly damaged Ar was, and thus did not act to stabilize the mortally wounded Warforged. Ar clung to life for 6 rounds before failing his 3rd death save. It is really hard to kill a character in 4e, especially after 1st level. Most of the party was lvl13. The Barbarian was 14. The monsters were 13 except for the Gremlin who was 17. I had scaled the encounter for the full party of five, but in round 2, one of the players had to leave for family activities, and the fight was already on--otherwise I would have used the lvl7 Gremlin. The campaign was known as All-Strikers, because that's what everyone wanted to play. Even throwing lvl+4 encounters at them, they tore through most of them with short, brutal efficiency. Per the rules agreed upon at the beginning of the campaign, the party of All Strikers will finally have a leader. Next character to die will be replaced by a defender. Killing the next PC will be a little harder to do with a leader in the party, but I am up for the challenge. Not as a nasty DM, but just to see if it can be done. Death and failure should be consequences, but not the only consequences of players risking their lives and breaking into other people's homes to murder them and take their stuff. [/QUOTE]
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